public void GauntletDoesNotContainsStoneIfNotAdded(InfinityStones stone) { Gauntlet = new Common.InfinityGauntlet(); var sut = Gauntlet.ContainsStone(stone); sut.Should().BeFalse(); }
public void CanAddStoneToGauntlet(InfinityStones stone) { Gauntlet = new Common.InfinityGauntlet(); Gauntlet.PlaceStone(stone); var sut = Gauntlet.ContainsStone(stone); sut.Should().BeTrue(); }
public void CanRemoveStoneFromGauntlet(InfinityStones stone) { Gauntlet = new Common.InfinityGauntlet(); Gauntlet.PlaceStone(stone); Gauntlet.RemoveStone(stone); var sut = Gauntlet.ContainsStone(stone); sut.Should().BeFalse(); }