예제 #1
0
        public async Task DeleteCommet(int id)
        {
            Commet commet = await _context.Commets.FindAsync(id);

            _context.Commets.Remove(commet);
            await _context.SaveChangesAsync();
        }
예제 #2
0
        public async Task UpdateCommet(int id, CommetUpdateDto commetUpdateDto)
        {
            Commet commet = _context.Commets.Find(id);

            _context.Entry(commet).CurrentValues.SetValues(commetUpdateDto);

            await _context.SaveChangesAsync();
        }
예제 #3
0
        public async Task CreateCommet(CommetCreateDto commetCreateDto)
        {
            Blog blog = _context.Blogs.Find(commetCreateDto.BlogId);

            Commet newCommet = _mapper.Map <Commet>(commetCreateDto);
            await _context.Commets.AddAsync(newCommet);

            await _context.SaveChangesAsync();
        }
예제 #4
0
파일: Space.cs 프로젝트: hatajoe/streeeeam
    private void CreateCommetForPUN(int count)
    {
        this.commets = new List <Commet> ();

        for (int i = 0; i < count; i++)
        {
            float y            = this.GetRandomByRange(COMMET_INITIAL_POS_Y_MIN, COMMET_INITIAL_POS_Y_MAX);
            float initialDelta = this.GetRandomByRange(COMMET_INITIAL_DELTA_MIN, COMMET_INITIAL_DELTA_MAX);
            float velocity     = this.GetRandomByRange(COMMET_VELOCITY_MIN, COMMET_VELOCITY_MAX);
            float scale        = this.GetRandomByRange(COMMET_SCALE_MIN, COMMET_SCALE_MAX);

            GameObject obj = PhotonNetwork.Instantiate(commet.name, commet.transform.position, commet.transform.localRotation, 0);

            Commet c = obj.GetComponentInChildren <Commet>();
            c.Init(y, initialDelta, velocity, scale);
            this.commets.Add(c);
        }
    }
예제 #5
0
파일: Space.cs 프로젝트: hatajoe/streeeeam
    private void CreateCommet(int count)
    {
        this.commets = new List <Commet> ();

        for (int i = 0; i < count; i++)
        {
            float y            = this.GetRandomByRange(COMMET_INITIAL_POS_Y_MIN, COMMET_INITIAL_POS_Y_MAX);
            float initialDelta = this.GetRandomByRange(COMMET_INITIAL_DELTA_MIN, COMMET_INITIAL_DELTA_MAX);
            float velocity     = this.GetRandomByRange(COMMET_VELOCITY_MIN, COMMET_VELOCITY_MAX);
            float scale        = this.GetRandomByRange(COMMET_SCALE_MIN, COMMET_SCALE_MAX);

            GameObject obj = (GameObject)Instantiate(commet);

            Commet c = obj.GetComponentInChildren <Commet>();
            c.Init(y, initialDelta, velocity, scale);
            this.commets.Add(c);
        }
    }