public ActionResult GameDetails(int specificGame = default(int))
        {
            ActionResult response = null;
            //Creates a new business object for use with displaying the game's rating.
            QuaintBLO businessAccess = new QuaintBLO();
            //string picturePath = ConfigurationManager.AppSettings.Get("FilePath");

            //Sets variables needed for the rating average and path to rating star pictures.
            decimal average = 0;
            string  path    = "/Content/RatingStars/";

            if (specificGame != 0)
            {
                try
                {
                    //Get a list of all comments and sends them to the business layer to be calculated.
                    List <CommentDO> commentList  = _dataAccessC.ViewGameComments(specificGame);
                    List <CommentBO> sendComments = Mapper.ListCommentDOtoBO(commentList);
                    //List of bytes for all ratings for a specific GameId.
                    List <byte> ratingList = _dataAccessC.AllRatings(specificGame);
                    //Average of all ratings for a specific game retrieved after calculations
                    average = businessAccess.RatingAverage(ratingList);
                    //Display the average in a whole number with one decimal place format, coverted to string.
                    string displayAverage = average.ToString("#.#");
                    //Displays the number of comments a specific game has, as calculated by the business layer.
                    int displayCommentCount = businessAccess.CommentCount(sendComments);

                    //Get all the details for a game from the database.
                    GameDO gameObject  = _dataAccess.GameDetails(specificGame);
                    GamePO displayGame = Mapper.GameDOtoPO(gameObject);

                    //Display a star image representation of the rating average recieved from the calculation.
                    if (average < 0.4m)
                    {
                        ViewBag.StarRating = Path.Combine(path + "0star.png");
                    }
                    else if (average >= 0.5m && average < 0.9m)
                    {
                        ViewBag.StarRating = Path.Combine(path + "0.5star.png");
                    }
                    else if (average >= 1m && average < 1.4m)
                    {
                        ViewBag.StarRating = Path.Combine(path + "1star.png");
                    }
                    else if (average >= 1.5m && average < 1.9m)
                    {
                        ViewBag.StarRating = Path.Combine(path + "1.5star.png");
                    }
                    else if (average >= 2m && average < 2.4m)
                    {
                        ViewBag.StarRating = Path.Combine(path + "2star.png");
                    }
                    else if (average >= 2.5m && average < 2.9m)
                    {
                        ViewBag.StarRating = Path.Combine(path + "2.5star.png");
                    }
                    else if (average >= 3m && average < 3.4m)
                    {
                        ViewBag.StarRating = Path.Combine(path + "3star.png");
                    }
                    else if (average >= 3.5m && average < 3.9m)
                    {
                        ViewBag.StarRating = Path.Combine(path + "3.5star.png");
                    }
                    else if (average >= 4m && average < 4.4m)
                    {
                        ViewBag.StarRating = Path.Combine(path + "4star.png");
                    }
                    else if (average >= 4.5m && average < 4.9m)
                    {
                        ViewBag.StarRating = Path.Combine(path + "4.5star.png");
                    }
                    else
                    {
                        ViewBag.StarRating = Path.Combine(path + "5star.png");
                    }

                    //Set the calculations to a ViewBag for display within the View.
                    ViewBag.Rating   = displayAverage;
                    ViewBag.Comments = displayCommentCount;
                    response         = View(displayGame);
                }
                catch (Exception ex)
                {
                    Logger.Log(ex);
                    //If an issue occurs, redirect to the Index of Games.
                    response = RedirectToAction("Index", "Games");
                }
                finally { }
            }
            else
            {
                response = RedirectToAction("Index", "Games");
            }

            return(response);
        }