예제 #1
0
    public override void ExecuteBuild()
    {
        // Get the list of platform names
        string[]             FeaturePacks    = ParseParamValue("FeaturePacks").Split(';');
        string               TempDir         = ParseParamValue("TempDir");
        UnrealTargetPlatform HostPlatform    = BuildHostPlatform.Current.Platform;
        string               TargetPlatforms = ParseParamValue("TargetPlatforms");
        string               SavedDir        = ParseParamValue("SavedDir");
        string               BackendName     = ParseParamValue("BackendName", "CreateInstalledEnginePak");
        string               RelativePakPath = ParseParamValue("RelativePakPath", "Engine/DerivedDataCache/Compressed.ddp");
        bool bSkipEngine = ParseParam("SkipEngine");


        // Get paths to everything within the temporary directory
        string EditorExe     = CommandUtils.GetEditorCommandletExe(TempDir, HostPlatform);
        string OutputPakFile = CommandUtils.CombinePaths(TempDir, RelativePakPath);
        string OutputCsvFile = Path.ChangeExtension(OutputPakFile, ".csv");


        List <string> ProjectPakFiles  = new List <string>();
        List <string> FeaturePackPaths = new List <string>();

        // loop through all the projects first and bail out if one of them doesn't exist.
        foreach (string FeaturePack in FeaturePacks)
        {
            if (!String.IsNullOrWhiteSpace(FeaturePack))
            {
                string FeaturePackPath = CommandUtils.CombinePaths(CommandUtils.RootDirectory.FullName, FeaturePack);
                if (!CommandUtils.FileExists(FeaturePackPath))
                {
                    throw new AutomationException("Could not find project: " + FeaturePack);
                }
                FeaturePackPaths.Add(FeaturePackPath);
            }
        }

        // loop through all the paths and generate ddc data for them
        foreach (string FeaturePackPath in FeaturePackPaths)
        {
            string            ProjectSpecificPlatforms = TargetPlatforms;
            FileReference     FileRef  = new FileReference(FeaturePackPath);
            string            GameName = FileRef.GetFileNameWithoutAnyExtensions();
            ProjectDescriptor Project  = ProjectDescriptor.FromFile(FileRef);

            if (Project.TargetPlatforms != null && Project.TargetPlatforms.Length > 0)
            {
                // Restrict target platforms used to those specified in project file
                List <string> FilteredPlatforms = new List <string>();

                // Always include the editor platform for cooking
                string EditorCookPlatform = Platform.GetPlatform(HostPlatform).GetEditorCookPlatform();
                if (TargetPlatforms.Contains(EditorCookPlatform))
                {
                    FilteredPlatforms.Add(EditorCookPlatform);
                }

                foreach (string TargetPlatform in Project.TargetPlatforms)
                {
                    if (TargetPlatforms.Contains(TargetPlatform))
                    {
                        FilteredPlatforms.Add(TargetPlatform);
                    }
                }
                if (FilteredPlatforms.Count == 0)
                {
                    LogInformation("Did not find any project specific platforms for FeaturePack {0} out of supplied TargetPlatforms {1}, skipping it!", GameName, ProjectSpecificPlatforms);
                    continue;
                }
                ProjectSpecificPlatforms = CommandUtils.CombineCommandletParams(FilteredPlatforms.Distinct().ToArray());
            }
            CommandUtils.LogInformation("Generating DDC data for {0} on {1}", GameName, ProjectSpecificPlatforms);
            CommandUtils.DDCCommandlet(FileRef, EditorExe, null, ProjectSpecificPlatforms, String.Format("-fill -DDC={0} -ProjectOnly", BackendName));

            string ProjectPakFile = CommandUtils.CombinePaths(Path.GetDirectoryName(OutputPakFile), String.Format("Compressed-{0}.ddp", GameName));
            CommandUtils.DeleteFile(ProjectPakFile);
            CommandUtils.RenameFile(OutputPakFile, ProjectPakFile);

            string ProjectCsvFile = Path.ChangeExtension(ProjectPakFile, ".csv");
            CommandUtils.DeleteFile(ProjectCsvFile);
            CommandUtils.RenameFile(OutputCsvFile, ProjectCsvFile);

            ProjectPakFiles.Add(Path.GetFileName(ProjectPakFile));
        }

        // Generate DDC for the editor, and merge all the other PAK files in
        CommandUtils.LogInformation("Generating DDC data for engine content on {0}", TargetPlatforms);
        CommandUtils.DDCCommandlet(null, EditorExe, null, TargetPlatforms, String.Format("-fill -DDC={0} -MergePaks={1}{2}", BackendName, CommandUtils.MakePathSafeToUseWithCommandLine(String.Join("+", ProjectPakFiles)), bSkipEngine? " -projectonly" : ""));

        string SavedPakFile = CommandUtils.CombinePaths(SavedDir, RelativePakPath);

        CommandUtils.CopyFile(OutputPakFile, SavedPakFile);
    }