public static void ROTATE_FIXED_OBJECT_PHY(MovableObject obj, bool lockRotation = true) { CommandMovableObjectRotateFixedPhysics cmd = mCommandSystem.newCmd <CommandMovableObjectRotateFixedPhysics>(false, false); cmd.mActive = lockRotation; mCommandSystem.pushCommand(cmd, obj); }
public static void ROTATE_FIXED_OBJECT_PHY(MovableObject obj, Vector3 rot, bool lockRotation = true) { CommandMovableObjectRotateFixedPhysics cmd = newCmd(out cmd, false, false); cmd.mActive = lockRotation; cmd.mFixedEuler = rot; pushCommand(cmd, obj); }