protected override bool Setup(IRootConfig rootConfig, IServerConfig config) { //TODO 读取配置设置isDebug Debug.SetLogger(Logger, true); try { updateInterval = int.Parse(config.Options.Get("UpdateInterval")); SyncDebugSystem.isDebug = bool.Parse(config.Options.Get("IsDebug")); } catch { } Debug.Log("SyncService Setup Mode: " + config.Mode + "\nupdateInterval " + updateInterval + "\nisDebug " + SyncDebugSystem.isDebug); dataBaseService.Init(this, config); m_timerService.Init(this, config); matchService.Init(this, config); loginService.Init(this, config); reConnectService.Init(this, config); selectCharacterService.Init(this, config); settlementService.Init(this, config); m_aiService.Init(this, config); CommandMessageService <CommandComponent> .Init(); UpdateEngine.Init(updateInterval); return(base.Setup(rootConfig, config)); }
public ReactionAdded(ILogger logger, IDatabase db, ModelRepository repo, CommandMessageService commandMessageService, IDiscordCache cache, Bot bot, Cluster cluster, DiscordApiClient rest, EmbedService embeds, PrivateChannelService dmCache) { _db = db; _repo = repo; _commandMessageService = commandMessageService; _cache = cache; _bot = bot; _cluster = cluster; _rest = rest; _embeds = embeds; _logger = logger.ForContext <ReactionAdded>(); _dmCache = dmCache; }
private Timer _periodicTask; // Never read, just kept here for GC reasons public Bot(ILifetimeScope services, ILogger logger, PeriodicStatCollector collector, IMetrics metrics, BotConfig config, ErrorMessageService errorMessageService, CommandMessageService commandMessageService, Cluster cluster, DiscordApiClient rest, IDiscordCache cache) { _logger = logger.ForContext <Bot>(); _services = services; _collector = collector; _metrics = metrics; _config = config; _errorMessageService = errorMessageService; _commandMessageService = commandMessageService; _cluster = cluster; _rest = rest; _cache = cache; }
public Context(ILifetimeScope provider, int shardId, Guild?guild, Channel channel, MessageCreateEvent message, int commandParseOffset, PKSystem senderSystem, SystemConfig config, MessageContext messageContext) { Message = (Message)message; ShardId = shardId; Guild = guild; Channel = channel; System = senderSystem; Config = config; MessageContext = messageContext; Cache = provider.Resolve <IDiscordCache>(); Database = provider.Resolve <IDatabase>(); Repository = provider.Resolve <ModelRepository>(); _metrics = provider.Resolve <IMetrics>(); _provider = provider; _commandMessageService = provider.Resolve <CommandMessageService>(); Parameters = new Parameters(message.Content?.Substring(commandParseOffset)); Rest = provider.Resolve <DiscordApiClient>(); Cluster = provider.Resolve <Cluster>(); }
protected override bool Setup(IRootConfig rootConfig, IServerConfig config) { //TODO 读取配置设置isDebug Debug.SetLogger(Logger, true); Debug.Log("SyncService Setup Mode: " + config.Mode); DataBaseService.Init(); matchService.Init(this); loginService.Init(this); reConnectService.Init(this); selectCharacterService.Init(this); CommandMessageService <CommandComponent> .Init(); GameMessageService.Init(); UpdateEngine.Init(updateInterval); return(base.Setup(rootConfig, config)); }