void OnCommandEvent( CommandManager.CommandEventData data )
 {
     data.LockInput();
     FrameRateUtility.StartCoroutine( delay, () =>
     {
         Application.Quit();
     });
 }
    void OnCommandEvent( CommandManager.CommandEventData data )
    {
        var holder = new ConditionHolder();
        holder.IsSuccess = true;
        if( refConditionObject != null )
        {
            refConditionObject.SendMessage( ConditionHolder.ConditionMessage, holder );
        }

        if( holder.IsSuccess )
        {
            data.LockInput();
            Change();
        }
    }