protected void ClientTriggerEffect(int id) { Effect effect = DataReader <Effect> .Get(id); if (effect == null) { return; } EffectMaterial effectMaterial = (!this.effectMessageCache.ContainsKey(id)) ? null : this.effectMessageCache.get_Item(id); EffectMessage effectMessage = new EffectMessage(); effectMessage.casterActor = this; effectMessage.effectData = effect; if (effect.type2 == 4 || effect.type2 == 3) { effectMessage.basePoint = this.GetEffectBasePoint((EffectBasePointType)effect.@base, (float)effect.tremble, (effectMaterial != null) ? effectMaterial.skillTargetID : 0L, effect.summonId, effect.coord, effect.orientation); } else { effectMessage.basePoint = ((effectMaterial != null) ? effectMaterial.basePoint : null); } this.TriggerEffect(effect.delay, effectMessage); if (effectMessage.basePoint != null && effect.fx != 0) { CommandCenter.ExecuteCommand(base.get_transform(), new BulletFXCmd { fxID = effect.fx, point = effectMessage.basePoint, useY = true }); } }
protected void OnPetUltraSKillEnd(EntityParent pet) { Debug.LogError("OnPetUltraSKillEnd"); this.isPetUltraSKill = true; this.petUltraSkillEndPassedTime = 0f; this.closeUpTotalTime = 0f; Pet pet2 = DataReader <Pet> .Get(pet.TypeID); List <float> camManualSkill = pet2.camManualSkill; float num = camManualSkill.get_Item(0); float num2 = camManualSkill.get_Item(1); float num3 = camManualSkill.get_Item(2); for (int i = 0; i < this.partTimeTotal.Length; i++) { this.partTimeTotal[i] = camManualSkill.get_Item(i + 3); this.partTimeElapsed[i] = 0f; } this.PetUltraSKillEndRotationFrom = Quaternion.LookRotation(base.get_transform().get_forward()); this.petUltraSkillEndPositionFrom = base.get_transform().get_position(); this.petUltraSkillEndRolePositionFrom = this.role.get_position(); Vector3 vector = -base.get_transform().get_forward().AssignYZero(); Vector3 vector2 = vector * num3; Vector3 vector3 = new Vector3(0f, num2, 0f); Debug.LogError("OnPetUltraSKillEnd=" + pet.Actor.FixTransform.get_position()); this.petUltraSkillEndPositionTo = pet.Actor.FixTransform.get_position() + vector2 + vector3; Vector3 vector4 = pet.Actor.FixTransform.get_position() + new Vector3(0f, num, 0f); this.PetUltraSKillEndRotationTo = Quaternion.LookRotation(vector4 - this.petUltraSkillEndPositionTo); CommandCenter.ExecuteCommand(pet.Actor.FixTransform, new ChangeAllFXLayerCmd()); Utils.SetCameraCullingMask(CamerasMgr.CameraMain, 7); }
public virtual bool AddBuff(int buffID, int time) { Buff buffData = this.GetBuffByID(buffID); if (this.owner.Actor) { this.buffList.Add(buffID); CommandCenter.ExecuteCommand(this.owner.Actor.FixTransform, new PlayBuffFXCmd { fxID = buffData.fx, buffID = buffID, time = 0, scale = DataReader <AvatarModel> .Get(this.owner.FixModelID).fxScale }); if (buffData.action != string.Empty) { this.owner.Actor.AddStageSuffix(buffData.action); Action value = delegate { this.owner.Actor.RemoveStageSuffix(buffData.action); }; if (this.buffEnterAndExitFunc.ContainsKey(buffID)) { this.buffEnterAndExitFunc[buffID] = value; } else { this.buffEnterAndExitFunc.Add(buffID, value); } } return(true); } return(false); }
public static CommandCenter CreateCommandCenter(float xPos, float yPos, Player owner, int currentAreaID) { CommandCenter c = new CommandCenter(xPos, yPos, _localIDManager.PopFreeID(), owner, currentAreaID); _galaxyRegistrationManager.RegisterObject(c); return(c); }
void Start() { commandCenter = FindObjectOfType <CommandCenter>(); enabled = true; // Set the lights to the proper enabled value: SetLights(); }
public static void broadcast() { identifySelf(); byte[] data; object obj; while (connection.isConnected) { data = Util.Integrity.receiveAndConfirmMessageFromStream(connection); obj = Util.Serialization.deserialize(data); data = null; if (obj is Command) { CommandCenter.processCommand(obj as Command); } Util.Integrity.sendObject(connection, CommandQueue.getCommand()); Thread.Sleep(10); //necesarry for garbage collector to catch up to my shitty coding } bool connected = attemptConnection(host, port); while (!connected) { connected = attemptConnection(host, port); } broadcast(); }
public override void PetLeaveBattleField(BattleAction_PetLeaveField data, bool isServerData) { if (data.petId != this.owner.ID) { return; } if (this.owner.IsDead) { return; } if (this.owner.IsClientDominate) { ExitBattleFieldAnnouncer.Announce(this.owner); } BattleBlackboard.Instance.SetPetCountDown(this.owner.OwnerListIdx, new KeyValuePair <float, DateTime>(0f, DateTime.get_Now())); if (this.owner.Actor) { this.owner.Actor.EndAnimationResetToIdle(); if (this.owner.IsFighting) { FXManager.Instance.PlayFX(96, null, this.owner.Actor.FixTransform.get_position(), this.owner.Actor.FixTransform.get_rotation(), 1f, 1f, 0, false, 0, null, null, 1f, FXClassification.Normal); } } if (!this.owner.IsClientCreate && this.owner.IsClientDrive) { LocalBattleHandler.Instance.AppClearBuff(this.owner.ID); } CommandCenter.ExecuteCommand(this.owner.Actor.FixTransform, new RemoveAllFXCmd()); this.owner.IsFighting = false; }
public MainWindowModel(MainWindow window) { commandCenter = new CommandCenter(this); mainWindow = window; CommandInputText = string.Empty; MonstersList = new ObservableCollection <MonsterData>(); }
bool Init() { // make sure we have everything we need before this function ends! // if (this.IconLocTarget == null){ // isFullyInit = false; // return isFullyInit; // } CommandCenter tempCC = this.IconLocTarget.GetComponent <CommandCenter>(); if (tempCC == null) { Debug.Log("" + gameObject.name + " No tempCC attached to IconLocTarget"); isFullyInit = false; return(isFullyInit); } // We're attached to an enemy, now we can processes it _myCommandCenter = tempCC; FUIWindowToggles testWindow = this.GetComponent <FUIWindowToggles>(); if (testWindow == null) { Debug.Log("" + gameObject.name + " No window attached to IconLocTarget"); isFullyInit = false; return(isFullyInit); } myWindow = testWindow; isFullyInit = true; return(isFullyInit); }
public void Assigns_a_rover_list_to_CommandInvoker_for_use_in_commands() { var mockCommandInvoker = new Mock<ICommandInvoker>(); var commandCenter = new CommandCenter(null, null, mockCommandInvoker.Object, null); mockCommandInvoker.Verify(x => x.SetRovers(It.IsAny<IList<IRover>>()), Times.Once()); }
public void Assigns_a_rover_list_to_CommandInvoker_for_use_in_commands() { var mockCommandInvoker = new Mock <ICommandInvoker>(); var commandCenter = new CommandCenter(null, null, mockCommandInvoker.Object, null); mockCommandInvoker.Verify(x => x.SetRovers(It.IsAny <IList <IRover> >()), Times.Once()); }
public void SaveCommands(string worldId, [FromBody] CommandCenter cc) { var world = rep.FirstOrDefault(q => q.PublicId == Guid.Parse(worldId)); world.CommandCenter.Probes = cc.Probes; rep.Update(world); }
public VpnConnector(JsonSerializerSettings jsonSerializerSettings) { serializerSettings = jsonSerializerSettings; serializerSettings.NullValueHandling = NullValueHandling.Ignore; timeoutCounter = 0; CommandCenter = new CommandCenter(this); parser = new MessageParser(this, CommandCenter); }
public void Setup(string dbName, CommandCenter cCenter, MessageCenter mCenter) { _dbName = dbName; manager.SetDbName(dbName); messageCenter = mCenter; commandCenter = cCenter; commandCenter.OnCommandChanged += new CommandCenter.OnCommandChangedHandler(commandCenter_OnCommandChanged); }
public void LoadProfile() { if (isNewProfile) //the profile will be created with the 'default' settings { isNewProfile = false; DirectoryInfo defaultDir = new DirectoryInfo(profilesFolder + "\\" + defaultProfileFolder); foreach (FileInfo defaultFile in defaultDir.GetFiles()) { if (Directory.Exists(profilesFolder + "\\" + currentProfileFolder) == false) { Directory.CreateDirectory(profilesFolder + "\\" + currentProfileFolder); } File.Copy(profilesFolder + "\\" + defaultProfileFolder + "\\" + defaultFile.Name, profilesFolder + "\\" + currentProfileFolder + "\\" + defaultFile.Name); } } //at this point the profile already exists (weather it has just been created or it already existed) //and it will be loaded CommandCenterEventArgs optionsPanelSettings = xmlData.LoadSettings(profilesFolder + "\\" + currentProfileFolder); CommandCenter.SetGameOptions(optionsPanelSettings); try { CommandCenter.OnSaveOptions -= new EventHandler <CommandCenterEventArgs>(CommandCenter_OnSaveOptions); } catch (Exception) { } CommandCenter.OnSaveOptions += new EventHandler <CommandCenterEventArgs>(CommandCenter_OnSaveOptions); ResetAutosaveTimer(CommandCenter.GetCurrentSettings.AutosaveTimeValue); //sound float volume = (float)optionsPanelSettings.VolumeValue; if (volume > 0) { volume /= 10; //maximum will be 0.9f } SoundManager.GeneralSoundVolume = volume; if (optionsPanelSettings.SoundState == "On") { SoundManager.SoundsOn = true; } else { SoundManager.SoundsOn = false; } CommandCenterEventArgs timeGatePanelLevels = xmlData.LoadTimeGateUpgradeLevels(profilesFolder + "\\" + currentProfileFolder); CommandCenter.SetTimeGateLevels(timeGatePanelLevels); List <CommandCenterEventArgs> zonesParameters = xmlData.LoadZonesParameters(profilesFolder + "\\" + currentProfileFolder); CommandCenter.SetZoneParameters(zonesParameters); CommandCenter.SetCurrentUser(currentProfileFolder); }
/// <summary> /// Initializes a player of the Terran race. /// </summary> /// <param name="player">The player to be initialized.</param> private void TerranInitializer(Player player) { if (player == null) { throw new ArgumentNullException("player"); } /// Add a Terran Command Center to the position of the start location. Scenario scenario = player.StartLocation.Scenario; //Starport commandCenter = new Starport(); CommandCenter commandCenter = new CommandCenter(); scenario.AddElementToScenario(commandCenter); player.AddBuilding(commandCenter); commandCenter.AttachToMap(scenario.Map.GetQuadTile(player.QuadraticStartPosition.Location)); /// TEST: Add a Terran Comsat Station //ComsatStation comsatStation = new ComsatStation(); //scenario.AddElementToScenario(comsatStation); //player.AddAddon(comsatStation); //comsatStation.AttachToMap(scenario.Map.GetQuadTile(player.QuadraticStartPosition.Location + new RCIntVector(4, 1))); /// TEST END /// Find place for the given number of SCVs using an EntityNeighbourhoodIterator. EntityNeighbourhoodIterator cellIterator = new EntityNeighbourhoodIterator(commandCenter); IEnumerator <ICell> cellEnumerator = cellIterator.GetEnumerator(); for (int scvCount = 0; scvCount < NUM_OF_SCVS; scvCount++) { /// Create the next SCV //Wraith scv = new Wraith(); SCV scv = new SCV(); //Unit scv = scvCount % 2 == 0 ? (Unit)new SCV() : (Unit)new Marine(); scenario.AddElementToScenario(scv); player.AddUnit(scv); /// Search a place for the new SCV on the map. bool scvPlacedSuccessfully = false; while (cellEnumerator.MoveNext()) { if (scv.AttachToMap(cellEnumerator.Current.MapCoords)) { scvPlacedSuccessfully = true; break; } } /// Remove the SCV and stop initializing if there is no more place on the map. if (!scvPlacedSuccessfully) { player.RemoveUnit(scv); scenario.RemoveElementFromScenario(scv); scv.Dispose(); break; } } }
public void Assigns_LandingSurface_to_CommandInvoker_for_use_in_commands() { var mockLandingSurface = new Mock<ILandingSurface>(); var mockCommandInvoker = new Mock<ICommandInvoker>(); var commandCenter = new CommandCenter(mockLandingSurface.Object, null, mockCommandInvoker.Object, null); mockCommandInvoker.Verify(x => x.SetLandingSurface(mockLandingSurface.Object), Times.Once()); }
public bool AskForCaptain(CommandCenter c, FlankingRoute[] flankingRoutes, Transform[] suppressingPositions) { if (baseScript.CanStartCommand()) { DistributeOrders(flankingRoutes, suppressingPositions); return(true); } return(false); }
protected void SetPlayerActor(ActorPlayer actorPlayer, Action logicCallback) { AvatarModel avatarModel = DataReader <AvatarModel> .Get(this.FixModelID); base.Actor = actorPlayer; actorPlayer.theEntity = this; base.Actor.FixGameObject.set_name(base.ID.ToString()); base.Actor.FixGameObject.SetActive(true); base.Actor.InitActionPriorityTable(); base.Actor.CanAnimatorApplyMotion = false; base.Actor.DataLayerState = ((avatarModel.collideOff <= 0) ? 0 : 1); base.Actor.DefaultModelHeight = avatarModel.defaultModelHeight; base.Actor.ModelHeight = avatarModel.defaultModelHeight; base.Actor.IsLockModelDir = (avatarModel.lockDirection == 1); base.Actor.RotateSpeed = avatarModel.RotateSpeed; base.Actor.RotateInterval = (float)avatarModel.rotateInterval; base.Actor.StartRotateAngle = (float)avatarModel.startAngle; base.Actor.FinishRotateAngle = (float)avatarModel.finishAngle; base.Actor.FloatRate = avatarModel.floatProba; ShadowController.ShowShadow(base.ID, base.Actor, false, this.FixModelID); ShaderEffectUtils.InitShaderRenderers(base.Actor.FixTransform, this.shaderRenderers, ref this.shadowRenderer, ref this.shadowSlicePlane); ShaderEffectUtils.InitHitEffects(this.shaderRenderers, this.hitControls); ShaderEffectUtils.InitTransparencys(this.shaderRenderers, this.alphaControls); ShaderEffectUtils.SetFadeRightNow(this.alphaControls, false); ShaderEffectUtils.SetOutlineStatus(base.Actor.FixTransform, LuminousOutline.Status.Normal); if (avatarModel.curve == 1) { ShaderEffectUtils.SetMeshRenderToLayerFXDistortion(base.Actor.FixTransform); } this.InitBillboard((float)avatarModel.height_HP, avatarModel.bloodBar); WaveBloodManager.Instance.AddWaveBloodControl(base.Actor.FixTransform, (float)avatarModel.height_Damage, base.ID); if (this.IsInBattle) { if (this.IsDead) { CommandCenter.ExecuteCommand(base.Actor.FixTransform, new PlayActionCmd { actName = "die", jumpToPlay = true, percent = 1f }); } else { base.Actor.CastAction("born", true, 1f, 0, 0, string.Empty); } } else { base.Actor.CastAction("idle", true, 1f, 0, 0, string.Empty); } if (logicCallback != null) { logicCallback.Invoke(); } this.InitActorState(); }
public void Assigns_LandingSurface_to_CommandInvoker_for_use_in_commands() { var mockLandingSurface = new Mock <ILandingSurface>(); var mockCommandInvoker = new Mock <ICommandInvoker>(); var commandCenter = new CommandCenter(mockLandingSurface.Object, null, mockCommandInvoker.Object, null); mockCommandInvoker.Verify(x => x.SetLandingSurface(mockLandingSurface.Object), Times.Once()); }
// Update is called once per frame void FixedUpdate() { if (_local == null) { _local = ToyBox.GetPandora().CommandCenter_01; } PullToCenter(_local.gameObject, _local.GetComponent <Rigidbody>().mass); }
public CommandCenter Build(string name) { CommandCenter cc = new CommandCenter(); cc.cost = null; cc.name = name; cc.isDestroyed = false; cc.level = 1; return(cc); }
public void PlayHitFX(Transform caster, int fxID, float scale, List <int> offsets) { CommandCenter.ExecuteCommand(base.get_transform(), new HitFXCmd { fxID = fxID, caster = caster, scale = scale, offsets = offsets }); }
public MainWindowModel(MainWindow window) { saveManager = new SaveManager(AppConfig.DefaultSaveLocation, AppConfig.BackUpLocation, AppConfig.FileToWatch); saveFolderText = AppConfig.DefaultSaveLocation; backupFolderText = AppConfig.BackUpLocation; commandCenter = new CommandCenter(saveManager); mainWindow = window; CommandInputText = string.Empty; }
public void Returns_injected_LandingSurface() { var expectedLandingSurface = new Mock <ILandingSurface>(); var mockCommandinvoker = new Mock <ICommandInvoker>(); var commandCenter = new CommandCenter(expectedLandingSurface.Object, null, mockCommandinvoker.Object, null); var landingSurface = commandCenter.GetLandingSurface(); Assert.AreEqual(expectedLandingSurface.Object, landingSurface); }
} //All Collisions ON Stay Check protected void ProcessBotandCCTouchDamage(Collision col) { //We must make sure we have a self... if not.. well... return! if (self == null) { return; } // when was the last time we did damage? able to do damage every two seconds if (!canTouchDamage) { return; } //Check if we collide with a CommandCenter. if (col.gameObject.CompareTag("CommandCenter") && (!self.IsDestroyed())) //&& selfAsEnemy.AttackCommandCenters)) { CommandCenter c = col.gameObject.GetComponent <CommandCenter>(); c.Damage(TouchDamageToCC); self.Damage(touchDamageToSelf); // this may not kill me // we do our damage, set can do damage off and hit the clock canTouchDamage = false; touchDamageClock = Time.time; //Send the detonation message to the GOT GameObjectTracker.GetGOT().TargetDetonated(); } //Check if we collide with a Player Bot //TODO:CRashing here. if (col.gameObject.CompareTag("Bot") && (!self.IsDestroyed())) //&& selfAsEnemy.AttackBots)) { Bot b = col.gameObject.GetComponent <Bot>(); //Dont blow up if shield is active. if (b.IsShieldActive()) { return; } b.Damage(TouchDamageToBot); self.Damage(touchDamageToSelf); // this may not kill me //Send the detonation message to the GOT GameObjectTracker.GetGOT().TargetDetonated(); // we do our damage, set can do damage off and hit the clock canTouchDamage = false; touchDamageClock = Time.time; } // end processing bot and cc }
static void Main(string[] args) { var commandCenter = new CommandCenter(); WriteMessageToConsole(commandCenter.SendCommand("5 5")); WriteMessageToConsole(commandCenter.SendCommand("1 2 N")); WriteMessageToConsole(commandCenter.SendCommand("LMLMLMLMM")); WriteMessageToConsole(commandCenter.SendCommand("3 3 E")); WriteMessageToConsole(commandCenter.SendCommand("MMRMMRMRRM")); System.Console.ReadKey(); }
public void SetUpEnvironmentCreatesLocationField() { CommandCenter center = new CommandCenter(); center.fieldParams = "5 3"; center.SetupLocationField(); Assert.NotNull(center.martianField); Assert.Equal(5, center.martianField.width); }
static void Main(string[] args) { CommandCenter commandCenter = new CommandCenter(); commandCenter.GetPlayerManager().Welcome(); commandCenter.GetPlayerManager().LoginOrSignUp(); while (true) { commandCenter.EnterCommand(); } }
public void PrintOperationReportBuildsCorrectOutput() { CommandCenter center = new CommandCenter(); center.operationResults = new List <string> { "1 1 E", "3 3 N LOST", "2 3 S" }; center.PrintOperationReport(); Assert.Equal("1 1 E\r\n3 3 N LOST\r\n2 3 S\r\n", center.operationReport); }
public void Invokes_ReportComposer_CompileReports() { const string expectedReport = "any"; var mockReportComposer = new Mock<IReportComposer>(); var mockCommandInvoker = new Mock<ICommandInvoker>(); mockReportComposer.Setup(x => x.CompileReports(It.IsAny<List<IRover>>())) .Returns(expectedReport); var commandCenter = new CommandCenter(null, null, mockCommandInvoker.Object, mockReportComposer.Object); var report = commandCenter.GetCombinedRoverReport(); Assert.AreEqual(expectedReport, report); }
// // Update is called once per frame // void FixedUpdate () { // // HandleBallGathering(); // // } // void HandleBallGathering() // { // //We cant and wont gather balls if we dont have a cannon! // // // //Handle the gathering of balls update. // if(gathering) // { // Active = true; // // foreach(Ball b in BallView) // { // if(!b.IsActive()) // PullToCenter(b.gameObject); // } // // if(BallCount >= commandedgather) // { // gathering = false; // } // } // else{ // Active = false; // } // } // // public void GatherBalls(int count) // { // //We set the commanded gather // commandedgather = count; // // //We turn on the gathering mode if this function is called and we have less balls than commanded to gather // if(BallCount < count) // { // gathering = true; // } // // } // void OnTriggerStay(Collider col) { //print("SmartBeam Collision!"); //Check if we collide with balls. if (col.gameObject.CompareTag("Ball")) { Ball b = col.gameObject.GetComponent <Ball>(); if (b.IsActive() || BallView.Contains(b)) { return; } BallView.Add(b); } if (col.gameObject.CompareTag("CommandCenter")) { CommandCenter c = col.gameObject.GetComponent <CommandCenter>(); if (TargetView.Contains(c)) { return; } TargetView.Add(c); } ///** Franks add /// if (col.gameObject.CompareTag("Cannon")) { Cannon c = col.gameObject.GetComponent <Cannon>(); if (c.InUse || CannonView.Contains(c)) { return; } CannonView.Add(c); } /// if (col.gameObject.CompareTag("Bot")) { if (!BotView) { BotView = col.gameObject.GetComponent <Bot>(); } } }
/// <summary> /// Type=1001 酷Q启动<para/> /// 处理 酷Q 的启动事件回调 /// </summary> /// <param name="sender">事件的触发对象</param> /// <param name="e">事件的附加参数</param> public void CqStartup(object sender, EventArgs e) { // 本子程序会在酷Q【主线程】中被调用。 // 无论本应用是否被启用,本函数都会在酷Q启动后执行一次,请在这里执行插件初始化代码。 // 请务必尽快返回本子程序,否则会卡住其他插件以及主程序的加载。 Common.AppDirectory = Common.CqApi.GetAppDirectory(); // 获取应用数据目录 (无需存储数据时, 请将此行注释) CommandCenter.ReloadManagers(); DataManager.Init(Common.AppDirectory); // 返回如:D:\CoolQ\app\com.example.demo\ // 应用的所有数据、配置【必须】存放于此目录,避免给用户带来困扰。 }
public void Parses_command_string_and_invokes_all_commands() { var expectedInvocationList = new ICommand[]{}; var mockCommandParser = new Mock<ICommandParser>(); mockCommandParser.Setup(x => x.Parse(null)).Returns(expectedInvocationList); var mockCommandInvoker = new Mock<ICommandInvoker>(); var commandCenter = new CommandCenter(null, mockCommandParser.Object, mockCommandInvoker.Object, null); commandCenter.Execute(null); mockCommandInvoker.Verify(x => x.Assign(expectedInvocationList), Times.Once()); mockCommandInvoker.Verify(x => x.InvokeAll(), Times.Once()); }
void CreateAndShowCommandCenter() { CameraFreeze(); commandCenter = new CommandCenter(this.Game); commandCenter.StackOrder = 5; root.AddChild(commandCenter); commandCenter.OnEnterZone += new EventHandler<CommandCenterEventArgs>(commandCenter_OnEnterZone); commandCenter.OnSaveGame += new EventHandler<CommandCenterEventArgs>(commandCenter_OnSaveGame); commandCenter.OnLogOut += new EventHandler(commandCenter_OnLogOut); commandCenter.OnExitGame += new EventHandler(commandCenter_OnExitGame); commandCenter.Show(); //the MAP button will initially be pressed, this way //loads the selected profile (if the profile already exists) //or creates and then loades the input profile (if it is a new profile) ProfilesManager.LoadProfile(); CommandCenterLoaded = true; }
// Use this for initialization void Start () { test = new CommandCenter(); test.Main(); }
public Launcher() { _launcher = new CommandCenter(new ThunderMissileLauncher()); }
/// <summary> /// Get a reference to the command center. /// </summary> private void Awake() { m_commandCenter = GetComponent<CommandCenter>(); }
public void Returns_injected_LandingSurface() { var expectedLandingSurface = new Mock<ILandingSurface>(); var mockCommandinvoker = new Mock<ICommandInvoker>(); var commandCenter = new CommandCenter(expectedLandingSurface.Object, null, mockCommandinvoker.Object, null); var landingSurface = commandCenter.GetLandingSurface(); Assert.AreEqual(expectedLandingSurface.Object, landingSurface); }