//Get all cells that will be affected by a Command
    public void GetCommandTargetCells(TargetType _targetType, bool heightCalc)
    {
        tilesTargeted.Clear();

        int h = 0;

        if (heightCalc)
        {
            h = board.FindTile(turnPlayer.coord).height;
        }

        switch (_targetType)
        {
        case TargetType.Self:
            tilesTargeted.Add(board.FindTile(turnPlayer.coord));
            break;

        case TargetType.Front:
            Tile front = board.TargetFrontTile(turnPlayer.facingDirection, turnPlayer.coord);
            if (front != null && !front.isBlocked)
            {
                if (heightCalc)
                {
                    if (CalculateTargetHeight(h, front.height))
                    {
                        tilesTargeted.Add(front);
                    }
                }
                else
                {
                    tilesTargeted.Add(front);
                }
            }
            break;

        case TargetType.Triangle:
            if (heightCalc)
            {
                List <Tile> triangle = board.TargetFrontTriangle(turnPlayer.facingDirection, turnPlayer.coord);
                foreach (Tile t in triangle)
                {
                    if (CalculateTargetHeight(h, t.height))
                    {
                        tilesTargeted.Add(t);
                    }
                }
            }
            else
            {
                tilesTargeted = board.TargetFrontTriangle(turnPlayer.facingDirection, turnPlayer.coord);
            }
            break;
        }
    }
    public void TargetCells(TargetType _targetType, bool heightCalc, bool offensive)
    {
        GetCommandTargetCells(_targetType, heightCalc);

        if (offensive)
        {
            foreach (Tile t in tilesTargeted)
            {
                t.CellOnRedTarget();
            }
        }
        else
        {
            foreach (Tile t in tilesTargeted)
            {
                t.CellOnBlueTarget();
            }
        }
    }