// Use this for initialization void Start() { //create/load new/existing story based on static class story manager _targetStory = new Story(StoryManager.storyType); loadStory(); // print(Comic.listComicsJson()); // Comic.writeComicsJson(); // loadComics(); resetAddPhaseButton(); //list and write streaming asset bundle data ComicManager.listStreamingComicsBundleJson(Path.Combine(Application.streamingAssetsPath, "streamBundles.json")); //read streaming asset bundle data ComicManager.readComicsBundleList(Path.Combine(Application.streamingAssetsPath, "streamBundles.json")); //add options of bundle in streaming assets addDropdownOptions(bundleDropdown, ComicManager.streamBundleList.ToArray()); //set to load 1st available bundle bundleDropdown.value = 0; bundleDropdown.captionText.text = bundleDropdown.options[0].text; }