public void AddActiveDieEyes(int value, float time) { activeDiceEyes[value] += 1; var comboList = combos.CheckCombo(value, activeDiceEyes); foreach (var diceCombo in comboList) { Debug.Log(diceCombo.comboPoints); comboScore += diceCombo.comboPoints; } StartCoroutine(RemoveActiveDieEyesAfterTime(value, time)); }