public static void Save(ICLIFlags flags, string directory, DataModels.Unlock unlock) { FindLogic.Combo.ComboInfo info = new FindLogic.Combo.ComboInfo(); FindLogic.Combo.Find(info, unlock.GUID); bool saveAllTextures = false; try { info.m_textures.First(x => x.Value.m_loose).Value.m_name = unlock.Name; directory = Path.GetFullPath(Path.Combine(directory, "..")); } catch { // animated spray - no main image saveAllTextures = true; } var context = new Combo.SaveContext(info); Combo.SaveLooseTextures(flags, directory, context); if (!saveAllTextures) { context.Wait(); return; } Combo.SaveAllMaterials(flags, directory, context); Combo.Save(flags, directory, context); context.Wait(); }
public void ExtractType(ICLIFlags toolFlags) { string basePath; if (toolFlags is ExtractFlags flags) { basePath = flags.OutputPath + "\\Music"; } else { throw new Exception("no output path"); } foreach (ulong @ulong in TrackedFiles[0x2C]) { STUSound music = GetInstance <STUSound>(@ulong); var s_class = music.m_C32C2195.m_wwiseBankID; if (music_types.ContainsKey(s_class)) { FindLogic.Combo.ComboInfo info = new FindLogic.Combo.ComboInfo(); var context = new Combo.SaveContext(info); FindLogic.Combo.Find(info, @ulong); SaveLogic.Combo.SaveAllSoundFiles(flags, Path.Combine(basePath, music_types[s_class]), context); context.Wait(); } } }
public static void Save(ICLIFlags flags, string directory, DataModels.Unlock unlock) { STUUnlock_PortraitFrame portraitFrame = (STUUnlock_PortraitFrame)unlock.STU; string tier = portraitFrame.m_rank.ToString(); FindLogic.Combo.ComboInfo info = new FindLogic.Combo.ComboInfo(); if (portraitFrame.m_rankTexture != null) { FindLogic.Combo.Find(info, portraitFrame.m_rankTexture); info.SetTextureName(portraitFrame.m_rankTexture, $"Star - {portraitFrame.m_stars}"); } if (portraitFrame.m_949D9C2A != null) { FindLogic.Combo.Find(info, portraitFrame.m_949D9C2A); int borderNum = portraitFrame.m_level - portraitFrame.m_stars * 10 - (int)portraitFrame.m_rank * 10; if ((int)portraitFrame.m_rank > 1) { borderNum -= 50 * ((int)portraitFrame.m_rank - 1); } borderNum -= 1; info.SetTextureName(portraitFrame.m_949D9C2A, $"Border - {borderNum}"); } var context = new Combo.SaveContext(info); Combo.SaveLooseTextures(flags, Path.Combine(directory, tier), context); context.Wait(); }
public static void SaveVoiceLines(ICLIFlags flags, HashSet <ulong> lines, VoiceSet voiceSet, string directory) { FindLogic.Combo.ComboInfo fakeComboInfo = new FindLogic.Combo.ComboInfo(); var saveContext = new Combo.SaveContext(fakeComboInfo); foreach (ulong line in lines) { VoiceLineInstance voiceLineInstance = voiceSet.VoiceLines[line]; SaveVoiceLine(flags, voiceLineInstance, directory, saveContext); } saveContext.Wait(); }
public static void Save(ICLIFlags flags, string directory, DataModels.Unlock unlock) { FindLogic.Combo.ComboInfo info = new FindLogic.Combo.ComboInfo(); FindLogic.Combo.Find(info, unlock.GUID); var context = new Combo.SaveContext(info) { m_saveAnimationEffects = false // todo: unsupported here due to relative paths used by OWEffect }; Combo.Save(flags, directory, context); Combo.SaveAllAnimations(flags, directory, context); context.Wait(); }
private void SaveSound(ExtractFlags flags, string basePath, string part, ulong key) { STU_F3EB00D4 stu = GetInstance <STU_F3EB00D4>(key); // todo: should be named if (stu == null || stu.m_B3685B0D == 0) { return; } FindLogic.Combo.ComboInfo info = new FindLogic.Combo.ComboInfo(); var context = new Combo.SaveContext(info); FindLogic.Combo.Find(info, stu.m_B3685B0D); SaveLogic.Combo.SaveSound(flags, Path.Combine(basePath, part), context, stu.m_B3685B0D); context.Wait(); }
private void SaveTex(ExtractFlags flags, string basePath, string part, string filename, ulong key) { if (key == 0) { return; } FindLogic.Combo.ComboInfo info = new FindLogic.Combo.ComboInfo(); FindLogic.Combo.Find(info, key); info.SetTextureName(key, filename); var context = new Combo.SaveContext(info); SaveLogic.Combo.SaveTexture(flags, Path.Combine(basePath, part), context, key); context.Wait(); }
public static void SaveMaterial(string basePath, ulong materialGUID, string name) { string path = Path.Combine(basePath, name, IO.GetFileName(materialGUID)); string rawPath = Path.Combine(path, "raw"); string imgPath = Path.Combine(path, "img"); // IO.CreateDirectorySafe(path); IO.CreateDirectorySafe(rawPath); teMaterial material = new teMaterial(IO.OpenFile(materialGUID)); IO.WriteFile(materialGUID, rawPath); IO.WriteFile(material.Header.ShaderSource, rawPath); IO.WriteFile(material.Header.ShaderGroup, rawPath); IO.WriteFile(material.Header.GUIDx03A, rawPath); IO.WriteFile(material.Header.MaterialData, rawPath); using (Stream stream = IO.OpenFile(material.Header.MaterialData)) { if (stream != null) { teMaterialData materialData = new teMaterialData(stream); if (materialData.Textures != null) { FindLogic.Combo.ComboInfo comboInfo = new FindLogic.Combo.ComboInfo(); foreach (var texture in materialData.Textures) { FindLogic.Combo.Find(comboInfo, texture.TextureGUID); comboInfo.SetTextureName(texture.TextureGUID, texture.NameHash.ToString("X8")); } var context = new Combo.SaveContext(comboInfo); Combo.SaveLooseTextures(null, imgPath, context); context.Wait(); } } } teShaderGroup shaderGroup = new teShaderGroup(IO.OpenFile(material.Header.ShaderGroup)); SaveShaderGroup(shaderGroup, path); }
private void SaveMdl(ExtractFlags flags, string basePath, string part, ulong model, ulong modelLook) { if (model == 0 || modelLook == 0) { return; } FindLogic.Combo.ComboInfo info = new FindLogic.Combo.ComboInfo(); FindLogic.Combo.Find(info, model); FindLogic.Combo.Find(info, modelLook); var context = new Combo.SaveContext(info) { m_saveAnimationEffects = false }; SaveLogic.Combo.Save(flags, Path.Combine(basePath, part), context); SaveLogic.Combo.SaveAllModelLooks(flags, Path.Combine(basePath, part), context); SaveLogic.Combo.SaveAllMaterials(flags, Path.Combine(basePath, part), context); context.Wait(); }
public void ExtractMOVI(ICLIFlags toolFlags) { string basePath; ExtractFlags flags = toolFlags as ExtractFlags; basePath = flags?.OutputPath; if (string.IsNullOrWhiteSpace(basePath)) { throw new Exception("no output path"); } const string container = "DebugMovies"; foreach (ulong key in Program.TrackedFiles[0xB6]) { using (Stream videoStream = OpenFile(key)) { if (videoStream != null) { using (BinaryReader reader = new BinaryReader(videoStream)) { MOVI movi = reader.Read <MOVI>(); videoStream.Position = 128; // wrapped in "MOVI" for some reason string videoFile = Path.Combine(basePath, container, teResourceGUID.LongKey(key).ToString("X12"), $"{teResourceGUID.LongKey(key):X12}.bk2"); WriteFile(videoStream, videoFile); FindLogic.Combo.ComboInfo audioInfo = new FindLogic.Combo.ComboInfo { m_soundFiles = new System.Collections.Generic.Dictionary <ulong, FindLogic.Combo.SoundFileAsset> { { movi.MasterAudio, new FindLogic.Combo.SoundFileAsset(movi.MasterAudio) } } }; var audioContext = new Combo.SaveContext(audioInfo); SaveLogic.Combo.SaveSoundFile(flags, Path.Combine(basePath, container, teResourceGUID.LongKey(key).ToString("X12")), audioContext, movi.MasterAudio, false); audioContext.Wait(); } } } } }
private void SaveEntity(ExtractFlags flags, string basePath, string part, ulong key) { FindLogic.Combo.ComboInfo info = new FindLogic.Combo.ComboInfo(); FindLogic.Combo.Find(info, key); string soundDirectory = Path.Combine(basePath, part, "Sound"); var context = new Combo.SaveContext(info); foreach (KeyValuePair <ulong, FindLogic.Combo.SoundFileAsset> soundFile in info.m_soundFiles) { SaveLogic.Combo.SaveSoundFile(flags, soundDirectory, context, soundFile.Key, false); } foreach (KeyValuePair <ulong, FindLogic.Combo.SoundFileAsset> soundFile in info.m_voiceSoundFiles) { SaveLogic.Combo.SaveSoundFile(flags, soundDirectory, context, soundFile.Key, true); } SaveLogic.Combo.Save(flags, Path.Combine(basePath, part), context); context.Wait(); }
public static void SaveVoiceLine(ICLIFlags flags, VoiceLineInstance voiceLineInstance, string directory, Combo.SaveContext context) { if (voiceLineInstance.VoiceSounds == null) { return; } foreach (ulong soundFile in voiceLineInstance.VoiceSounds) { FindLogic.Combo.SoundFileAsset fakeSoundFileInfo = new FindLogic.Combo.SoundFileAsset(soundFile); context.m_info.m_voiceSoundFiles[soundFile] = fakeSoundFileInfo; Combo.SaveSoundFile(flags, directory, context, soundFile, true); } }
public static void Save(ICLIFlags flags, string directory, STUSkinBase skin, STUHero hero) { Dictionary <ulong, ulong> replacements = GetReplacements(skin); LoudLog("\t\tFinding"); FindLogic.Combo.ComboInfo info = new FindLogic.Combo.ComboInfo(); var saveContext = new Combo.SaveContext(info); FindLogic.Combo.Find(info, hero.m_gameplayEntity, replacements); info.SetEntityName(hero.m_gameplayEntity, "Gameplay3P"); FindLogic.Combo.Find(info, hero.m_previewEmoteEntity, replacements); info.SetEntityName(hero.m_previewEmoteEntity, "PreviewEmote"); FindLogic.Combo.Find(info, hero.m_322C521A, replacements); info.SetEntityName(hero.m_322C521A, "Showcase"); FindLogic.Combo.Find(info, hero.m_26D71549, replacements); info.SetEntityName(hero.m_26D71549, "HeroGallery"); FindLogic.Combo.Find(info, hero.m_8125713E, replacements); info.SetEntityName(hero.m_8125713E, "HighlightIntro"); if (skin is STUSkinTheme skinTheme) { info.m_processExistingEntities = true; List <Dictionary <ulong, ulong> > weaponReplacementStack = new List <Dictionary <ulong, ulong> >(); for (var index = 0; index < skinTheme.m_heroWeapons.Length; index++) { var weaponOverrideGUID = skinTheme.m_heroWeapons[index]; STUHeroWeapon heroWeapon = GetInstance <STUHeroWeapon>(weaponOverrideGUID); if (heroWeapon == null) { continue; } Dictionary <ulong, ulong> weaponReplacements = GetReplacements(heroWeapon); SetPreviewWeaponNames(info, weaponReplacements, hero.m_previewWeaponEntities, index); SetPreviewWeaponNames(info, weaponReplacements, hero.m_C2FE396F, index); weaponReplacementStack.Add(weaponReplacements == null ? new Dictionary <ulong, ulong>() : weaponReplacements.Where(x => teResourceGUID.Type(x.Key) == 0x1A).ToDictionary(x => x.Key, x => x.Value)); } for (var index = 0; index < weaponReplacementStack.Count; index++) { foreach (var pair in weaponReplacementStack[index].Where(pair => pair.Key != pair.Value && info.m_modelLooks.ContainsKey(pair.Value) && info.m_modelLooks[pair.Value].m_name == null)) { info.SetModelLookName(pair.Value, $"{(STUWeaponType) index:G}-{teResourceGUID.Index(pair.Value):X}"); } } info.m_processExistingEntities = false; } foreach (STU_1A496D3C tex in hero.m_8203BFE1) // find GUI { FindLogic.Combo.Find(info, tex.m_texture, replacements); info.SetTextureName(tex.m_texture, teResourceGUID.AsString(tex.m_id)); } if (replacements != null) { string soundDirectory = Path.Combine(directory, "Sound"); FindLogic.Combo.ComboInfo diffInfoBefore = new FindLogic.Combo.ComboInfo(); FindLogic.Combo.ComboInfo diffInfoAfter = new FindLogic.Combo.ComboInfo(); var diffInfoAfterContext = new Combo.SaveContext(diffInfoAfter); // todo: remove foreach (KeyValuePair <ulong, ulong> replacement in replacements) { uint diffReplacementType = teResourceGUID.Type(replacement.Value); if (diffReplacementType != 0x2C && diffReplacementType != 0x3F && diffReplacementType != 0xB2) { continue; // no voice sets, use extract-hero-voice } FindLogic.Combo.Find(diffInfoAfter, replacement.Value); FindLogic.Combo.Find(diffInfoBefore, replacement.Key); } foreach (KeyValuePair <ulong, FindLogic.Combo.VoiceSetAsset> voiceSet in diffInfoAfter.m_voiceSets) { if (diffInfoBefore.m_voiceSets.ContainsKey(voiceSet.Key)) { continue; } Combo.SaveVoiceSet(flags, soundDirectory, diffInfoAfterContext, voiceSet.Key); } foreach (KeyValuePair <ulong, FindLogic.Combo.SoundFileAsset> soundFile in diffInfoAfter.m_soundFiles) { if (diffInfoBefore.m_soundFiles.ContainsKey(soundFile.Key)) { continue; } Combo.SaveSoundFile(flags, soundDirectory, diffInfoAfterContext, soundFile.Key, false); } foreach (KeyValuePair <ulong, FindLogic.Combo.SoundFileAsset> soundFile in diffInfoAfter.m_voiceSoundFiles) { if (diffInfoBefore.m_voiceSoundFiles.ContainsKey(soundFile.Key)) { continue; } Combo.SaveSoundFile(flags, soundDirectory, diffInfoAfterContext, soundFile.Key, true); } diffInfoAfterContext.Wait(); } LoudLog("\t\tSaving"); Combo.SaveLooseTextures(flags, Path.Combine(directory, "GUI"), saveContext); Combo.Save(flags, directory, saveContext); saveContext.Wait(); LoudLog("\t\tDone"); }