예제 #1
0
    public AdventurerData(GameObject input) : base(input)
    {
        Adventurer inputAdventurer = input.GetComponent <Adventurer>();

        battleStat = inputAdventurer.GetBattleStat();

        if (inputAdventurer.GetEnemy() != null)
        {
            enemy = new CombatantPtr(inputAdventurer.GetEnemy());
        }
        if (inputAdventurer.curHuntingArea != null)
        {
            curHuntingArea = inputAdventurer.curHuntingArea.index;
        }

        //Debug.Log("name : " + inputAdventurer.name);
        if (inputAdventurer.GetSkills() != null)
        {
            skills = inputAdventurer.GetSkills().Keys.ToList();
        }

        temporaryEffects = new Dictionary <string, TemporaryEffectData>();
        Dictionary <string, TemporaryEffect> tempEffectsOrigin = inputAdventurer.GetTemporaryEffects();

        if (tempEffectsOrigin != null)
        {
            foreach (string key in tempEffectsOrigin.Keys.ToList())
            {
                temporaryEffects.Add(key, new TemporaryEffectData(tempEffectsOrigin[key]));
            }
        }
        //if (!isActive && stat == null)
        //    Debug.Log("stat is null");
    }
예제 #2
0
    public MonsterData(GameObject input) : base(input)
    {
        Monster inputMonster = input.GetComponent <Monster>();

        index      = inputMonster.index;
        monsterNum = inputMonster.monsterNum;

        battleStat = inputMonster.GetBattleStat();

        if (inputMonster.GetEnemy() != null)
        {
            enemy = new CombatantPtr(inputMonster.GetEnemy());
        }

        skills           = inputMonster.GetSkills().Keys.ToList();
        temporaryEffects = new Dictionary <string, TemporaryEffectData>();
        Dictionary <string, TemporaryEffect> tempEffectsOrigin = inputMonster.GetTemporaryEffects();

        foreach (string key in tempEffectsOrigin.Keys.ToList())
        {
            temporaryEffects.Add(key, new TemporaryEffectData(tempEffectsOrigin[key]));
        }
    }