void Cursor_OnValidation(CombatCursor sender, CombatCursorEventArgs e) { if (!Combat.GetCell(Combat.Cursor.CellPosition).IsWithinArea(CurrentSpell.RangeArea, CurrentCombatant.CellPosition)) return; Spell = new CombatSpell(CurrentSpell, CurrentCombatant); // Spell = new RandomEffectAreaSpell(CurrentSpell, CurrentCombatant); Log("launches " + Spell.GetName()); Spell.Launch(e.CellPosition); Spell.OnStopping += new CombatSpellEventHandler(Spell_OnStopping); SpellIsPerforming = true; Combat.Cursor.Close(); End(); }
void Spell_OnStopping(CombatSpell sender, CombatSpellEventArgs e) { Combat.ChangeState(BlazeraLib.Combat.EState.ActionSelection); }
public static bool DoCombatSpell(BaseCreature creature) { if (creature.Combatant == null) { return(false); } Dictionary <CombatSpell, int> DictTemp = new Dictionary <CombatSpell, int>(); if (AICombatSpell.CanDoCombatSpellSpellDamage1(creature, creature.Combatant)) { DictTemp.Add(CombatSpell.SpellDamage1, creature.DictCombatSpell[CombatSpell.SpellDamage1]); } if (AICombatSpell.CanDoCombatSpellSpellDamage2(creature, creature.Combatant)) { DictTemp.Add(CombatSpell.SpellDamage2, creature.DictCombatSpell[CombatSpell.SpellDamage2]); } if (AICombatSpell.CanDoCombatSpellSpellDamage3(creature, creature.Combatant)) { DictTemp.Add(CombatSpell.SpellDamage3, creature.DictCombatSpell[CombatSpell.SpellDamage3]); } if (AICombatSpell.CanDoCombatSpellSpellDamage4(creature, creature.Combatant)) { DictTemp.Add(CombatSpell.SpellDamage4, creature.DictCombatSpell[CombatSpell.SpellDamage4]); } if (AICombatSpell.CanDoCombatSpellSpellDamage5(creature, creature.Combatant)) { DictTemp.Add(CombatSpell.SpellDamage5, creature.DictCombatSpell[CombatSpell.SpellDamage5]); } if (AICombatSpell.CanDoCombatSpellSpellDamage6(creature, creature.Combatant)) { DictTemp.Add(CombatSpell.SpellDamage6, creature.DictCombatSpell[CombatSpell.SpellDamage6]); } if (AICombatSpell.CanDoCombatSpellSpellDamage7(creature, creature.Combatant)) { DictTemp.Add(CombatSpell.SpellDamage7, creature.DictCombatSpell[CombatSpell.SpellDamage7]); } if (AICombatSpell.CanDoCombatSpellSpellDamageAOE7(creature, creature.Combatant)) { DictTemp.Add(CombatSpell.SpellDamageAOE7, creature.DictCombatSpell[CombatSpell.SpellDamageAOE7]); } if (AICombatSpell.CanDoCombatSpellSpellPoison(creature, creature.Combatant)) { DictTemp.Add(CombatSpell.SpellPoison, creature.DictCombatSpell[CombatSpell.SpellPoison]); } if (AICombatSpell.CanDoCombatSpellSpellNegative1to3(creature, creature.Combatant)) { DictTemp.Add(CombatSpell.SpellNegative1to3, creature.DictCombatSpell[CombatSpell.SpellNegative1to3]); } if (AICombatSpell.CanDoCombatSpellSpellNegative4to7(creature, creature.Combatant)) { DictTemp.Add(CombatSpell.SpellNegative4to7, creature.DictCombatSpell[CombatSpell.SpellNegative4to7]); } if (AICombatSpell.CanDoCombatSpellSpellSummon5(creature)) { DictTemp.Add(CombatSpell.SpellSummon5, creature.DictCombatSpell[CombatSpell.SpellSummon5]); } if (AICombatSpell.CanDoCombatSpellSpellSummon8(creature)) { DictTemp.Add(CombatSpell.SpellSummon8, creature.DictCombatSpell[CombatSpell.SpellSummon8]); } if (AICombatSpell.CanDoCombatSpellSpellDispelSummon(creature, creature.Combatant)) { DictTemp.Add(CombatSpell.SpellDispelSummon, creature.DictCombatSpell[CombatSpell.SpellDispelSummon]); } if (AICombatSpell.CanDoCombatSpellSpellHarmfulField(creature, creature.Combatant)) { DictTemp.Add(CombatSpell.SpellHarmfulField, creature.DictCombatSpell[CombatSpell.SpellHarmfulField]); } if (AICombatSpell.CanDoCombatSpellSpellNegativeField(creature, creature.Combatant)) { DictTemp.Add(CombatSpell.SpellNegativeField, creature.DictCombatSpell[CombatSpell.SpellNegativeField]); } if (AICombatSpell.CanDoCombatSpellSpellBeneficial1to2(creature, creature)) { DictTemp.Add(CombatSpell.SpellBeneficial1to2, creature.DictCombatSpell[CombatSpell.SpellBeneficial1to2]); } if (AICombatSpell.CanDoCombatSpellSpellBeneficial3to5(creature, creature)) { DictTemp.Add(CombatSpell.SpellBeneficial3to5, creature.DictCombatSpell[CombatSpell.SpellBeneficial3to5]); } int TotalValues = 0; //Calculate Total Values foreach (KeyValuePair <CombatSpell, int> pair in DictTemp) { TotalValues += pair.Value; } double ActionCheck = Utility.RandomDouble(); double CumulativeAmount = 0.0; double AdditionalAmount = 0.0; Spell selectedSpell = null; //Determine CombatSpell foreach (KeyValuePair <CombatSpell, int> pair in DictTemp) { AdditionalAmount = (double)pair.Value / (double)TotalValues; if (ActionCheck >= CumulativeAmount && ActionCheck < (CumulativeAmount + AdditionalAmount)) { CombatSpell combatSpell = pair.Key; Spell spell = null; switch (combatSpell) { case CombatSpell.SpellDamage1: spell = AICombatSpell.GetSpellDamage1(creature, creature.Combatant); break; case CombatSpell.SpellDamage2: spell = AICombatSpell.GetSpellDamage2(creature, creature.Combatant); break; case CombatSpell.SpellDamage3: spell = AICombatSpell.GetSpellDamage3(creature, creature.Combatant); break; case CombatSpell.SpellDamage4: spell = AICombatSpell.GetSpellDamage4(creature, creature.Combatant); break; case CombatSpell.SpellDamage5: spell = AICombatSpell.GetSpellDamage5(creature, creature.Combatant); break; case CombatSpell.SpellDamage6: spell = AICombatSpell.GetSpellDamage6(creature, creature.Combatant); break; case CombatSpell.SpellDamage7: spell = AICombatSpell.GetSpellDamage7(creature, creature.Combatant); break; case CombatSpell.SpellDamageAOE7: spell = AICombatSpell.GetSpellDamageAOE7(creature, creature.Combatant); break; case CombatSpell.SpellPoison: spell = AICombatSpell.GetSpellPoison(creature, creature.Combatant); break; case CombatSpell.SpellNegative1to3: spell = AICombatSpell.GetSpellNegative1to3(creature, creature.Combatant); break; case CombatSpell.SpellNegative4to7: spell = AICombatSpell.GetSpellNegative4to7(creature, creature.Combatant); break; case CombatSpell.SpellSummon5: spell = AICombatSpell.GetSpellSummon5(creature); break; case CombatSpell.SpellSummon8: spell = AICombatSpell.GetSpellSummon8(creature); break; case CombatSpell.SpellDispelSummon: spell = AICombatSpell.GetSpellDispelSummon(creature, creature.Combatant); break; case CombatSpell.SpellHarmfulField: spell = AICombatSpell.GetSpellHarmfulField(creature, creature.Combatant); break; case CombatSpell.SpellNegativeField: spell = AICombatSpell.GetSpellNegativeField(creature, creature.Combatant); break; case CombatSpell.SpellBeneficial1to2: spell = AICombatSpell.GetSpellBeneficial1to2(creature, creature); break; case CombatSpell.SpellBeneficial3to5: spell = AICombatSpell.GetSpellBeneficial3to5(creature, creature); break; } if (spell != null) { if (creature.AcquireNewTargetEveryCombatAction) { creature.m_NextAcquireTargetAllowed = DateTime.UtcNow; } if (creature is UOACZBaseUndead) { UOACZBaseUndead uoaczBaseUndead = creature as UOACZBaseUndead; uoaczBaseUndead.m_LastActivity = DateTime.UtcNow; } spell.Cast(); return(true); } break; } CumulativeAmount += AdditionalAmount; } return(false); }