public void Deserialize(BinaryFileReader reader) { int version = reader.ReadInt(); if (version >= 0) { m_CombatantMobile = reader.ReadMobile() as PlayerMobile; m_combatRating = reader.ReadInt(); m_Rank = (CombatRank)reader.ReadInt(); m_totalDeaths = reader.ReadInt(); m_totalKills = reader.ReadInt(); } }
public override void FillInformation(out string summary, out string info, out string detailed) //V { summary = EventTypeStr.SplitCapsWord(); info = BaseUtils.FieldBuilder.Build("Hired ;", Name, "< of faction ", Faction, " Rank ", CombatRank.ToString().SplitCapsWord(), "Cost ; credits", Cost); detailed = ""; }
public override void FillInformation(out string summary, out string info, out string detailed) //V { summary = EventTypeStr.SplitCapsWord(); info = Tools.FieldBuilder("", Victim, "Rank:", CombatRank.ToString().SplitCapsWord()); detailed = ""; }
public override void FillInformation(out string info, out string detailed) { info = BaseUtils.FieldBuilder.Build(";Submitted".Txb(this), Submitted, "< to ".Txb(this), Interdictor_Localised, "< (NPC);(Player)".Txb(this), IsPlayer, "Rank:", CombatRank.ToString().SplitCapsWord(), "Faction:".Txb(this), Faction, "Power:".Txb(this), Power); detailed = ""; }
public override void FillInformation(out string info, out string detailed) //V { info = BaseUtils.FieldBuilder.Build("Failed to interdict;Interdicted", Success, "< ", Interdicted, "< (NPC);(Player)", IsPlayer, "Rank:", CombatRank.ToString().SplitCapsWord(), "Faction:", Faction, "Power:", Power); detailed = ""; }
public override void FillInformation(out string summary, out string info, out string detailed) //V { summary = EventTypeStr.SplitCapsWord(); info = Tools.FieldBuilder(";Submitted", Submitted, "< To ", Interdictor, "< (NPC);(Player)", IsPlayer, "Rank:", CombatRank.ToString().SplitCapsWord(), "Faction:", Faction, "Power:", Power); detailed = ""; }
internal PlayerStatus(EliteDangerousAPI api) { api.GameEvents.Status += (s, e) => { lock (_lock) { if (LegalState != e.LegalState) { LegalState = e.LegalState; api.InvokePlayerStatusChanged(this); } } }; api.GameEvents.LoadGame += (s, e) => { lock (_lock) { FrontierId = e.FrontierId; Commander = e.Commander; api.InvokePlayerStatusChanged(this); } }; api.GameEvents.ClearSavedGame += (s, e) => { lock (_lock) { FrontierId = e.FrontierId; Commander = e.Name; api.InvokePlayerStatusChanged(this); } }; api.PlayerEvents.NewCommander += (s, e) => { lock (_lock) { FrontierId = e.FrontierId; Commander = e.Name; api.InvokePlayerStatusChanged(this); } }; api.PlayerEvents.Commander += (s, e) => { lock (_lock) { FrontierId = e.FrontierId; Commander = e.Name; api.InvokePlayerStatusChanged(this); } }; api.PlayerEvents.Progress += (s, e) => { lock (_lock) { CombatRank.Progress = e.Combat; TradeRank.Progress = e.Trade; ExplorationRank.Progress = e.Explore; FederationRank.Progress = e.Federation; EmpireRank.Progress = e.Empire; CqcRank.Progress = e.Cqc; api.InvokePlayerStatusChanged(this); } }; api.PlayerEvents.Promotion += (s, e) => { lock (_lock) { CombatRank.UpdateRank(e.Combat); TradeRank.UpdateRank(e.Trade); ExplorationRank.UpdateRank(e.Explore); EmpireRank.UpdateRank(e.Empire); FederationRank.UpdateRank(e.Federation); CqcRank.UpdateRank(e.Cqc); api.InvokePlayerStatusChanged(this); } }; api.PlayerEvents.Rank += (s, e) => { lock (_lock) { CombatRank.UpdateRank(e.Combat); TradeRank.UpdateRank(e.Trade); ExplorationRank.UpdateRank(e.Explore); EmpireRank.UpdateRank(e.Empire); FederationRank.UpdateRank(e.Federation); CqcRank.UpdateRank(e.Cqc); api.InvokePlayerStatusChanged(this); } }; api.PlayerEvents.Reputation += (s, e) => { lock (_lock) { EmpireReputation = new MajorReputation(e.Empire); FederationReputation = new MajorReputation(e.Federation); IndependentReputation = new MajorReputation(e.Independent); AllianceReputation = new MajorReputation(e.Alliance); api.InvokePlayerStatusChanged(this); } }; }
public override void FillInformation(out string info, out string detailed) { info = BaseUtils.FieldBuilder.Build("Failed to interdict;Interdicted".T(EDTx.JournalEntry_Failedtointerdict), Success, "< ", Interdicted_Localised, "< (NPC);(Player)".T(EDTx.JournalEntry_NPC), IsPlayer, "Rank:", CombatRank.ToString().SplitCapsWord(), "Faction:".T(EDTx.JournalEntry_Faction), Faction, "Power:".T(EDTx.JournalEntry_Power), Power); detailed = ""; }
public override void FillInformation(ISystem sys, out string info, out string detailed) { if (Submitted) { info = BaseUtils.FieldBuilder.Build(";Submitted".T(EDTx.JournalEntry_Submitted), Submitted, "< to ".T(EDTx.JournalEntry_to), Interdictor_Localised, "< (NPC);(Player)".T(EDTx.JournalEntry_NPC), IsPlayer, "Rank:", CombatRank.ToString().SplitCapsWord(), "Faction:".T(EDTx.JournalEntry_Faction), Faction, "Power:".T(EDTx.JournalEntry_Power), Power); } else { info = BaseUtils.FieldBuilder.Build("<By ".T(EDTx.JournalEntry_to), Interdictor_Localised, "< (NPC);(Player)".T(EDTx.JournalEntry_NPC), IsPlayer, "Rank:", CombatRank.ToString().SplitCapsWord(), "Faction:".T(EDTx.JournalEntry_Faction), Faction, "Power:".T(EDTx.JournalEntry_Power), Power); } detailed = ""; }
public static string GetText(CombatRank combatRank) => App.GetResource <string>($"Rank.Combat.{(int)combatRank}.Text");
public static DrawingImage GetVector(CombatRank combatRank) => App.GetResource <DrawingImage>($"Rank.Combat.{(int)combatRank}.DrawingImage");