public void Initialize() { Logger.WriteInfo("Initializing ..."); ViewModels.BaseSettings.Instance.RoutineSelectedInUi = RotationManager.CurrentRotation.ToString(); DispelManager.Reset(); InterruptsAndStunsManager.Reset(); //TankBusterManager.ResetHealers(); //TankBusterManager.ResetTanks(); TreeRoot.OnStart += OnStart; TreeRoot.OnStop += OnStop; CurrentZone = WorldManager.ZoneId; CurrentJob = Core.Me.CurrentJob; HookBehaviors(); Application.Current.Dispatcher.Invoke(delegate { _form = new SettingsWindow(); _form.Closed += (sender, args) => { _form = null; }; }); TogglesManager.LoadTogglesForCurrentJob(); CombatMessageManager.RegisterMessageStrategiesForClass(Core.Me.CurrentJob); Logger.WriteInfo("Initialized"); }
public void OnStart(BotBase bot) { // Reset Zoom Limit based on ZoomHack Setting ZoomHack.Toggle(); Logic.OpenerLogic.InOpener = false; Logic.OpenerLogic.OpenerQueue.Clear(); Logic.SpellQueueLogic.SpellQueue.Clear(); // Apply the gambits we have GambitsViewModel.Instance.ApplyGambits(); OpenersViewModel.Instance.ApplyOpeners(); OverlayManager.StartMainOverlay(); OverlayManager.StartCombatMessageOverlay(); CombatMessageManager.RegisterMessageStrategiesForClass(Core.Me.CurrentJob); HookBehaviors(); }
public void Pulse() { #region Job switching because events aren't reliable apparently if (CurrentJob != Core.Me.CurrentJob) { // Set our current job CurrentJob = Core.Me.CurrentJob; Logger.WriteInfo("Job Changed"); // Run the shit we need to Application.Current.Dispatcher.Invoke(delegate { GambitsViewModel.Instance.ApplyGambits(); OpenersViewModel.Instance.ApplyOpeners(); TogglesManager.LoadTogglesForCurrentJob(); }); HookBehaviors(); DispelManager.Reset(); InterruptsAndStunsManager.Reset(); CombatMessageManager.RegisterMessageStrategiesForClass(Core.Me.CurrentJob); //TankBusterManager.ResetHealers(); //TankBusterManager.ResetTanks(); } #endregion #region Zone switching because events aren't reliable apparently if (WorldManager.ZoneId != CurrentZone) { // Set the current zone CurrentZone = WorldManager.ZoneId; // Run the shit we need to GambitsViewModel.Instance.ApplyGambits(); OpenersViewModel.Instance.ApplyOpeners(); } #endregion Tracking.Update(); Combat.AdjustCombatTime(); Combat.AdjustDutyTime(); Debug.Instance.InCombatTime = (long)Combat.CombatTime.Elapsed.TotalSeconds; Debug.Instance.OutOfCombatTime = (int)Combat.OutOfCombatTime.Elapsed.TotalSeconds; Debug.Instance.InCombatMovingTime = (int)Combat.MovingInCombatTime.Elapsed.TotalSeconds; Debug.Instance.NotMovingInCombatTime = (int)Combat.NotMovingInCombatTime.Elapsed.TotalSeconds; Debug.Instance.DutyTime = (long)Combat.DutyTime.Elapsed.TotalSeconds; Debug.Instance.DutyState = Duty.State(); Debug.Instance.CastingGambit = Casting.CastingGambit; if (BaseSettings.Instance.DebugHealingLists) { Debug.Instance.CastableWithin10 = new ObservableCollection <GameObject>(Group.CastableAlliesWithin10); Debug.Instance.CastableWithin15 = new ObservableCollection <GameObject>(Group.CastableAlliesWithin15); Debug.Instance.CastableWithin30 = new ObservableCollection <GameObject>(Group.CastableAlliesWithin30); } if (Core.Me.InCombat) { Debug.Instance.InCombatTimeLeft = Combat.CombatTotalTimeLeft; //Debug.Instance.Enmity = new AsyncObservableCollection<Enmity>(EnmityManager.EnmityList); } if (Core.Me.HasTarget) { if (BaseSettings.Instance.DebugEnemyInfo) { Debug.Instance.IsBoss = XivDataHelper.BossDictionary.ContainsKey(Core.Me.CurrentTarget.NpcId) ? "True" : "False"; Debug.Instance.TargetCombatTimeLeft = Core.Me.CurrentTarget.CombatTimeLeft(); } } if (DateTime.Now < _pulseLimiter) { return; } _pulseLimiter = DateTime.Now.AddSeconds(1); if (DateTime.Now > _saveFormTime) { Dispelling.Instance.Save(); InterruptsAndStuns.Instance.Save(); BaseSettings.Instance.Save(); //TankBusters.Instance.Save(); TogglesViewModel.Instance.SaveToggles(); #region Save Settings For All Routines Task.Run(SaveJobSettings); #endregion _saveFormTime = DateTime.Now.AddSeconds(60); } CombatMessageManager.UpdateDisplayedMessage(); }