void ReleaseDesignerOutlets() { if (BackgroundView != null) { BackgroundView.Dispose(); BackgroundView = null; } if (DeleteButton != null) { DeleteButton.Dispose(); DeleteButton = null; } if (TitleButton != null) { TitleButton.Dispose(); TitleButton = null; } }
void ReleaseDesignerOutlets() { if (OKButton != null) { OKButton.Dispose(); OKButton = null; } if (CancelButton != null) { CancelButton.Dispose(); CancelButton = null; } if (AttackTextView != null) { AttackTextView.Dispose(); AttackTextView = null; } if (MeleeView != null) { MeleeView.Dispose(); MeleeView = null; } if (RangedView != null) { RangedView.Dispose(); RangedView = null; } if (EditingView != null) { EditingView.Dispose(); EditingView = null; } if (MeleeButton != null) { MeleeButton.Dispose(); MeleeButton = null; } if (RangedButton != null) { RangedButton.Dispose(); RangedButton = null; } if (NaturalButton != null) { NaturalButton.Dispose(); NaturalButton = null; } if (BackgroundView != null) { BackgroundView.Dispose(); BackgroundView = null; } }
void ReleaseDesignerOutlets() { if (AbilityArea != null) { AbilityArea.Dispose(); AbilityArea = null; } if (AlignmentButton != null) { AlignmentButton.Dispose(); AlignmentButton = null; } if (CharismaButton != null) { CharismaButton.Dispose(); CharismaButton = null; } if (ClassButton != null) { ClassButton.Dispose(); ClassButton = null; } if (ConstitutionButton != null) { ConstitutionButton.Dispose(); ConstitutionButton = null; } if (CRButton != null) { CRButton.Dispose(); CRButton = null; } if (CreatureSubtypeButton != null) { CreatureSubtypeButton.Dispose(); CreatureSubtypeButton = null; } if (CreatureTypeButton != null) { CreatureTypeButton.Dispose(); CreatureTypeButton = null; } if (DexterityButton != null) { DexterityButton.Dispose(); DexterityButton = null; } if (HeaderArea != null) { HeaderArea.Dispose(); HeaderArea = null; } if (InitButton != null) { InitButton.Dispose(); InitButton = null; } if (IntelligenceButton != null) { IntelligenceButton.Dispose(); IntelligenceButton = null; } if (NameButton != null) { NameButton.Dispose(); NameButton = null; } if (RaceButton != null) { RaceButton.Dispose(); RaceButton = null; } if (SensesButton != null) { SensesButton.Dispose(); SensesButton = null; } if (SizeButton != null) { SizeButton.Dispose(); SizeButton = null; } if (StrengthButton != null) { StrengthButton.Dispose(); StrengthButton = null; } if (WisdomButton != null) { WisdomButton.Dispose(); WisdomButton = null; } }