protected override void InternalPopulate( EventReader reader ) { base.InternalPopulate(reader); spell = reader.ReadSpell(); PopulateAuraEvent(reader); if( reader.HasNextValue ) { unknown1 = reader.ReadString(); unknown2 = reader.ReadString(); } }
protected override void InternalPopulate( EventReader reader ) { base.InternalPopulate(reader); spell = reader.ReadSpell(); amount = reader.ReadInt32(); }
protected override void InternalPopulate( EventReader reader ) { base.InternalPopulate(reader); spell = reader.ReadSpell(); PopulateDamageEvent(reader); }
protected override void InternalPopulate( EventReader reader ) { base.InternalPopulate(reader); spell = reader.ReadSpell(); failMessage = reader.ReadString(); }