protected override void Consume(GameObject player) { //Debug.Log("Player consumed an oxygen crystal"); CombatEntity combatEntity = player.GetComponent <CombatEntity>(); combatEntity.ChangeCombatStat(CombatStatType.HealthPoint, healingValue); }
protected override void Consume(GameObject player) { //Debug.Log("Player consumed a caffeine"); CombatEntity combatEntity = player.GetComponent <CombatEntity>(); combatEntity.ChangeCombatStat(CombatStatType.CombatPoint, enhancedValue); }