/// <summary> /// Heals the player by some number of Health Points /// </summary> /// <param name="healthPoints">The number of health points to restore</param> public void Heal(int healthPoints) { _combatData = GetComponent <CombatData>(); _combatData.Heal(healthPoints); healthBar.sizeDelta = new Vector2(_combatData.HealthPoints, healthBar.sizeDelta.y); GameManager.Instance.PlayerHealth = _combatData.HealthPoints; }