예제 #1
0
 internal static void InMenu()
 {
     Caiy = MainMenu.AddMenu("Caitlyn", "Caitlyn");
     Caiy.Add("AutoAtack", new CheckBox("Use Atack Buff [Enemy]"));
     pre = Caiy.AddSubMenu("Prediction");
     pre.Add("HitQ", new ComboBox("HitChance [Q]", 1, "Low", "Medium", "High"));
     pre.Add("HitW", new ComboBox("HitChance [W]", 2, "Low", "Medium", "High"));
     pre.Add("HitE", new ComboBox("HitChance [E]", 1, "Low", "Medium", "High"));
     Comb = Caiy.AddSubMenu("Combo");
     Comb.Add("Qc", new CheckBox("Use [Q]"));
     Comb.Add("Wc", new CheckBox("Use [W]"));
     Comb.Add("Ec", new CheckBox("Use [E]"));
     Comb.AddSeparator();
     Comb.AddLabel("Settings [R]");
     Comb.Add("Rf", new CheckBox("Use [R] Fish Enemy"));
     Comb.AddSeparator();
     Comb.Add("ModoR", new ComboBox("Mode [R]", 0, "Fish [R]", "Beta Mode [R]"));
     Comb.AddSeparator();
     Comb.AddLabel("Settings [Beta Mode R]");
     Comb.Add("LR", new Slider("Minimal of the Enemy's Life", 20, 1, 100));
     Comb.AddSeparator();
     Comb.AddLabel("Enemys, No Use on whom?");
     foreach (var enemies in EntityManager.Heroes.Enemies.Where(caity => !caity.IsMe))
     {
         Comb.Add("CaitlynUti" + enemies.ChampionName, new CheckBox("" + enemies.ChampionName, false));
     }
     Auto = Caiy.AddSubMenu("Auto Harass");
     Auto.Add("AutoQ", new CheckBox("AutoHarass [Q]"));
     Auto.AddSeparator();
     Auto.AddLabel("Mana Percent");
     Auto.Add("ManaQ", new Slider("Mana Percent [Q] > {0}", 65, 1));
     Lane = Caiy.AddSubMenu("Lane [Clear]");
     Lane.Add("Ql", new CheckBox("Use [Q] Lane"));
     Lane.AddSeparator();
     Lane.AddLabel("Mana Percent");
     Lane.Add("ManaL", new Slider("Mana Percent > {0}", 50, 1, 100));
     Lane.AddSeparator();
     Lane.AddLabel("Minions");
     Lane.Add("Qmi", new Slider("Minion Percent > {0}", 3, 1, 6));
     Jungle = Caiy.AddSubMenu("Jungle [Clear]");
     Jungle.Add("Qj", new CheckBox("Use [Q] Jungle"));
     Jungle.AddSeparator();
     Jungle.AddLabel("Mana Percent");
     Jungle.Add("Q/J", new Slider("Mana Percent [Q/E]", 65, 1));
     Misc = Caiy.AddSubMenu("Misc");
     Misc.Add("Ks", new CheckBox("KillSteal"));
     Draws = Caiy.AddSubMenu("Draws [Spells]");
     Draws.Add("DQ", new CheckBox("[Q] Draws"));
     Draws.Add("DW", new CheckBox("[W] Draws"));
     Draws.Add("DE", new CheckBox("[E] Draws"));
     Draws.Add("DR", new CheckBox("[R] Draws"));
 }
예제 #2
0
 private static void ComboMenu()
 {
     Comb = Menu.AddSubMenu("Combo");
     Comb.Add("Q", new CheckBox("Use Q"));
     Comb.Add("W", new CheckBox("Use W"));
     Comb.Add("E", new CheckBox("Use E"));
     Comb.Add("R", new CheckBox("Use R"));
     Comb.AddSeparator();
     Comb.AddLabel("Settings [R]");
     Comb.Add("RQ", new CheckBox("Use R (Q)"));
     Comb.Add("RW", new CheckBox("Use R (W)", false));
     Comb.Add("RE", new CheckBox("Use R (E)"));
     Comb.AddLabel("Combos");
     Comb.Add("Key1", new KeyBind("Combo [2]", false, KeyBind.BindTypes.HoldActive, 'G'));
 }
예제 #3
0
 private static void Menus()
 {
     Br = MainMenu.AddMenu("Brand", "Brand");
     //
     Pre = Br.AddSubMenu("Prediction");
     Pre.AddLabel("Predictions");
     Pre.Add("Qp", new Slider("Prediction [Q]", 75, 1));
     Pre.Add("Wp", new Slider("Prediction [W]", 50, 1));
     //
     Comb = Br.AddSubMenu("Combo");
     Comb.Add("Qc", new CheckBox("Use [Q]"));
     Comb.Add("Wc", new CheckBox("Use [W]"));
     Comb.Add("Ec", new CheckBox("Use [E]"));
     Comb.AddSeparator();
     Comb.AddLabel("Settings [R] Combo");
     Comb.Add("Rc", new CheckBox("Use [R]"));
     Comb.Add("En", new Slider("Max Range Radiun Enemys > %", 2, 1, 5));
     Comb.Add("stack", new CheckBox("Use Stack Passive", false));
     //
     Hara = Br.AddSubMenu("AutoHarass");
     Hara.Add("AutoW", new CheckBox("Use Auto[W]"));
     Hara.AddSeparator();
     Hara.AddLabel("Mana Percent");
     Hara.Add("Mana", new Slider("Mana Percent Auto [W] > %", 50, 1));
     //
     FullCombo = Br.AddSubMenu("FullCombo");
     FullCombo.Add("Eb", new CheckBox("Use FullCombo"));
     //
     Lane = Br.AddSubMenu("LaneClear");
     Lane.Add("Ql", new CheckBox("Use [Q] Lane", false));
     Lane.Add("Wl", new CheckBox("Use [W] Lane"));
     Lane.Add("El", new CheckBox("Use [E] Lane"));
     Lane.AddSeparator();
     Lane.AddLabel("Mana Percent");
     Lane.Add("manal", new Slider("Mana Percent > %", 50, 1));
     Lane.AddSeparator();
     Lane.AddLabel("Minion Percent");
     Lane.Add("Wmin", new Slider("Minion Percent > %", 3, 1, 6));
     //
     Jungle = Br.AddSubMenu("JungleClear");
     Jungle.Add("Qj", new CheckBox("Use [Q]"));
     Jungle.Add("Wj", new CheckBox("Use [W]"));
     Jungle.Add("Ej", new CheckBox("Use [E]"));
     Jungle.AddSeparator();
     Jungle.AddLabel("Mana Percent");
     Jungle.Add("manaj", new Slider("Mana Percent > %", 50, 1));
     //
     Misc = Br.AddSubMenu("Misc");
     Misc.Add("In", new CheckBox("Use Interrupt"));
     Misc.Add("Gap", new CheckBox("Use GapClose"));
     //
     KillSteal = Br.AddSubMenu("KillSteal");
     KillSteal.Add("KsQ", new CheckBox("Use [Q] KS"));
     KillSteal.Add("KsW", new CheckBox("Use [W] KS"));
     KillSteal.Add("KsE", new CheckBox("Use [E] KS"));
     KillSteal.Add("KsR", new CheckBox("Use [R] KS"));
     //
     Draws = Br.AddSubMenu("Draws");
     Draws.Add("DQ", new CheckBox("Use Draw [Q]"));
     Draws.Add("DW", new CheckBox("Use Draw [W]"));
     Draws.Add("DE", new CheckBox("Use Draw [E]"));
     Draws.Add("DR", new CheckBox("Use Draw [R]"));
 }