public void SendFallComand(IFacade facadeI, Rigidbody rigidbody) { ComandDataFall cmf = new ComandDataFall(); cmf.HumanRigidbody = rigidbody; facadeI.ComandGet(cmf); }
protected override bool GetInputData(ComandDataBase comandData) { ComandDataFall comandDatafall = comandData as ComandDataFall; if (comandDatafall != null) { _humanRigidbody = comandDatafall.HumanRigidbody; _groundedTimer = 2f; _gettingUpTimer = 2f; _startedToGetUp = false; return(true); } return(false); }