public MainForm() { this.InitializeComponent(); this.ReadInitializeFile(); this.lbl_processCode.Text = Common.process_code + " " + Common.line_part; ComTimer.Interval = 500; ComTimer.Start(); string resContent = HttpRequester.Login(); this.checkResContent(resContent); recSocket = new RecSocket(this); Thread socketThread = new Thread(new ThreadStart(recSocket.ListenMethod)); socketThread.Name = "SocketThread"; socketThread.IsBackground = true; socketThread.Start(); ComRefreshTimer.Start(); ComConnector.InitTaskQueue(); }
public void Awake() { Time.timeScale = 1; CreateLevel (); FindAllSpawnPoints(); _timer = gameObject.AddComponent<ComTimer>(); Physics2D.IgnoreLayerCollision(8,8, true); InitGame(); GameObject.Find ("UI").GetComponent<InGameUI> (); //SetPause(true,false,true); PlayerWait (true); CountDown (); }
// Use this for initialization void Start() { touchDetector = gameObject.GetComponent<TouchDetector2D> (); rigidBody = gameObject.GetComponent<Rigidbody2D> (); touchDetector.OnTouch += OnTouch; _player = gameObject.GetComponent<Player> (); _inAttackTimer = gameObject.AddComponent<ComTimer> (); _inAttackTimer.TimerEnded += EndTimer; }
//private Player _player; void Awake() { _transformBackTimer = gameObject.AddComponent<ComTimer> (); _transformBackTimer.TimerEnded += EndTransformTime; }
void Awake() { _attackCooldownTimer = gameObject.AddComponent<ComTimer> (); _attackCooldownTimer.TimerEnded += EndCooldownTimer; }
// Spawn Protection (called by game controller) public void ActivateIdleProtection(int timeProtectedInFullSeconds) { SetInvulnerable (true); _spawnInvulnerableTimer = gameObject.AddComponent<ComTimer> (); _spawnInvulnerableTimer.StartTimer (0.2f,(timeProtectedInFullSeconds * 5)); _spawnInvulnerableTimer.TimerTik += ProtectionTik; StartedAction += EndProtection; }
void Awake() { this.transform.tag = Tags.PLAYER; _myPlatformerMovement = gameObject.AddComponent<PlatformerMovement>(); _attackCatcher = gameObject.AddComponent<AttackCather> (); _clashAble = gameObject.AddComponent<ClashAble> (); _basicAttack = gameObject.AddComponent<BasicStunAttack> (); _playerTransformer = gameObject.AddComponent<PlayerTransformer> (); gameObject.AddComponent<TouchDetector2D> (); gameObject.AddComponent<LandOnTopKill> (); rigidBody = gameObject.GetComponent<Rigidbody2D> (); _playerAnimHandler = gameObject.AddComponent<PlayerAnimationHandler> (); gameObject.AddComponent<RigidbodyUtil2D>(); _fader = gameObject.AddComponent<FadeInOut> (); gameObject.AddComponent<PlayerEffects>(); gameObject.AddComponent<PlayerSoundHandler>(); _stunTimer = gameObject.AddComponent<ComTimer> (); _stunTimer.TimerEnded += StunTimerEnded; _attackCatcher.OnStunAttackCatch += OnStunHit; _attackCatcher.OnStunKillAttackCatch += OnStunKillHit; // if Jump on my head hit while in stun _attackCatcher.OnKillAttackCatch += OnKillHit; }