// Update is called once per frame void Update() { Cursor.lockState = CursorLockMode.None; Cursor.visible = true; if (mnm == null) { mnm = GameObject.Find("NetworkManager").GetComponent <MyNetworkManager>(); } if (Input.GetKeyDown("k")) { if (matchNameColumn != null) { //matchNameColumn.AddRow(0); } } if (mnm != null && MyNetworkManager.singleton.matchMaker != null) { MyNetworkManager.singleton.matchMaker.ListMatches(0, 20, "", MyNetworkManager.singleton.OnMatchList); if (mnm.AreMatches()) { if (matchsCount < mnm.matches.Count) { for (int run = matchsCount; run < mnm.matches.Count; run++) { matchNameColumn.AddRow(run); } matchsCount = mnm.matches.Count; } } } }