private void OnRandomClick() { Vector3 hsb; hsb.x = Random.value; hsb.y = Mathf.Lerp(picker.saturationRange.x, picker.saturationRange.y, Random.value); hsb.z = Mathf.Lerp(picker.brightnessRange.x, picker.brightnessRange.y, Random.value); picker.SetHSB(hsb); UpdateSlider(); }