static public int SetColor32_(IntPtr l)
 {
     try
     {
         UnityEngine.UI.Graphic self = (UnityEngine.UI.Graphic)checkSelf(l);
         int i;
         checkType(l, 2, out i);
         self.color = ColorUtil.ColorToC4B(i);
         pushValue(l, true);
         return(1);
     }
     catch (Exception e)
     {
         return(error(l, e));
     }
 }