public void Update(IDeviceState state, bool fromDatabase = false) { //TODO: update more properties? if (!fromDatabase) { if (Name == null && state.Name != null) { Name = state.Name; } if ((Type == null || Type.Equals(DeviceType.Unknown)) && state.Type != null) { Type = state.Type; } } Location = (state.Location == null) ? null : new Location(state.Location.GetParts()); IsConnected = state.IsConnected; CurrentAction = state.CurrentAction; BinarySwitch.Update(state.BinarySwitchState ?? ReadOnlyBinarySwitchSwitchState.Blank()); MultilevelSwitch.Update(state.MultilevelSwitchState ?? ReadOnlyMultilevelSwitchState.Blank()); ColorSwitch.Update(state.ColorSwitchState ?? ReadOnlyColorSwitchState.Blank()); BinarySensor.Update(state.BinarySensorState ?? ReadOnlyBinarySensorState.Blank()); PowerSensor.Update(state.PowerSensorState ?? ReadOnlyMultilevelSensorState <IPower> .Blank()); TemperatureSensor.Update(state.TemperatureSensorState ?? ReadOnlyMultilevelSensorState <ITemperature> .Blank()); HumiditySensor.Update(state.HumiditySensorState ?? ReadOnlyMultilevelSensorState <IHumidity> .Blank()); IlluminanceSensor.Update(state.IlluminanceSensorState ?? ReadOnlyMultilevelSensorState <IIlluminance> .Blank()); Thermostat.Update(state.ThermostatState ?? ReadOnlyThermostatState.Blank()); }
internal double ColorChangeAddition(DifficultyHitObjectTaiko PreviousHitObject) { // If we don't have the same color, trigger a color change! if (PreviousHitObject.IsBlue != IsBlue) { LastColorSwitchEven = PreviousHitObject.SameColorSince % 2 == 0 ? ColorSwitch.Even : ColorSwitch.Odd; // We only want a bonus if the parity of the color switch changes! switch (PreviousHitObject.LastColorSwitchEven) { case ColorSwitch.Even: if (LastColorSwitchEven == ColorSwitch.Odd) { return(COLOR_CHANGE_BONUS); } break; case ColorSwitch.Odd: if (LastColorSwitchEven == ColorSwitch.Even) { return(COLOR_CHANGE_BONUS); } break; } } // No color change? Increment counter and keep track of last color switch else { LastColorSwitchEven = PreviousHitObject.LastColorSwitchEven; SameColorSince = PreviousHitObject.SameColorSince + 1; } return(0); }
public new void OnTriggerEnter2D(Collider2D collision) { base.OnTriggerEnter2D(collision); //Debug.Log("I'm red!"); ColorSwitch parentScript = this.transform.parent.transform.parent.GetComponent <ColorSwitch>(); parentScript.switchColor(transform.parent.name, name); }
public void Poll() { if (Type == DeviceType.BinarySwitch) { BinarySwitch.Poll(); return; } if (Type == DeviceType.MultilevelSwitch) { MultilevelSwitch.Poll(); return; } if (ColorSwitch != null) { ColorSwitch.Poll(); } if (Type == DeviceType.Thermostat) { if (TemperatureSensor != null) { TemperatureSensor.Poll(); } if (Thermostat.Core != null) { Thermostat.Core.PollCurrentAction(); Thermostat.Core.PollMode(); Thermostat.Core.PollSupportedModes(); } if (Thermostat.Fan != null) { Thermostat.Fan.PollCurrentAction(); Thermostat.Fan.PollMode(); Thermostat.Fan.PollSupportedModes(); } if (Thermostat.Setpoints != null) { Thermostat.Setpoints.PollSupportedSetpoints(); Thermostat.Setpoints.PollSetpointTemperatures(); } } }
private void UpdateProperties(ColorSwitch SwitchElement) { TintColor = SwitchElement.TintColor.ToUIColor(); ThumbColor = SwitchElement.ThumbColor.ToUIColor(); }
private Game SettingGameOptions() { List <List <string> > OptionsMenue = new List <List <string> > { FileToList(@"..\..\..\Menu\StartMenu.txt"), FileToList(@"..\..\..\Menu\OptionsMenu.txt"), FileToList(@"..\..\..\Menu\Speed.txt"), FileToList(@"..\..\..\Menu\DeadlyWalls.txt"), FileToList(@"..\..\..\Menu\Colors.txt"), FileToList(@"..\..\..\Menu\Colors.txt"), FileToList(@"..\..\..\Menu\Food.txt"), FileToList(@"..\..\..\Menu\Bot.txt") }; StartMenu menu = new StartMenu(OptionsMenue); int[] selectedOptions = menu.OptionSelection(); int speed; switch (selectedOptions[0]) { case 0: speed = 200; break; case 1: speed = 80; break; case 2: speed = 60; break; case 3: speed = 30; break; case 4: speed = 10; break; default: speed = 80; break; } bool deadlyWalls = selectedOptions[1] == 0; ConsoleColor background = ConsoleColor.White; ConsoleColor foreground = ConsoleColor.Black; if (selectedOptions[2] != -1) { background = ColorSwitch.consoleColor(selectedOptions[2]); } if (selectedOptions[3] != -1) { foreground = ColorSwitch.consoleColor(selectedOptions[3]); } ConsoleWindow.CustomizeConsole(foreground, background); Console.Clear(); Game game = new Game(speed, deadlyWalls, Math.Abs(selectedOptions[4]), selectedOptions[5] == 0); return(game); }
public Form1() { InitializeComponent(); ColorSwitch.Start(); }
private void OverlayEntities(MapElement entities, Bitmap map, VirtualMap <char> solids, bool background) { CassetteBlock.Blocks.Clear(); using (Graphics g = Graphics.FromImage(map)) { List <Entity> ents = new List <Entity>(); for (int i = entities.Children.Count - 1; i >= 0; i--) { MapElement child = entities.Children[i]; Entity entity = null; if (child.Name.IndexOf("spikes", StringComparison.OrdinalIgnoreCase) == 0) { entity = background ? Spikes.FromElement(child) : null; } else if (child.Name.IndexOf("triggerSpikes", StringComparison.OrdinalIgnoreCase) == 0) { entity = background ? TriggerSpikes.FromElement(child) : null; } else if (child.Name.IndexOf("strawberry", StringComparison.OrdinalIgnoreCase) == 0) { entity = background ? Strawberry.FromElement(child) : null; } else if (child.Name.Equals("goldenBerry", StringComparison.OrdinalIgnoreCase)) { entity = background ? Strawberry.FromElement(child) : null; } else if (child.Name.Equals("redBlocks", StringComparison.OrdinalIgnoreCase)) { entity = background ? ClutterBlock.FromElement(child) : null; } else if (child.Name.Equals("greenBlocks", StringComparison.OrdinalIgnoreCase)) { entity = background ? ClutterBlock.FromElement(child) : null; } else if (child.Name.Equals("yellowBlocks", StringComparison.OrdinalIgnoreCase)) { entity = background ? ClutterBlock.FromElement(child) : null; } else if (child.Name.Equals("clutterCabinet", StringComparison.OrdinalIgnoreCase)) { entity = background ? ClutterCabinet.FromElement(child) : null; } else if (child.Name.Equals("introCar", StringComparison.OrdinalIgnoreCase)) { entity = background ? IntroCar.FromElement(child) : null; } else if (child.Name.Equals("clothesLine", StringComparison.OrdinalIgnoreCase)) { entity = background ? ClothesLine.FromElement(child) : null; } else if (child.Name.Equals("colorSwitch", StringComparison.OrdinalIgnoreCase)) { entity = background ? ColorSwitch.FromElement(child) : null; } else if (child.Name.Equals("memorialTextController", StringComparison.OrdinalIgnoreCase)) { entity = background ? Strawberry.FromElement(child) : null; } else if (child.Name.Equals("bonfire", StringComparison.OrdinalIgnoreCase)) { entity = background ? Bonfire.FromElement(child) : null; } else if (child.Name.Equals("trapDoor", StringComparison.OrdinalIgnoreCase)) { entity = background ? TrapDoor.FromElement(child) : null; } else if (child.Name.Equals("movingPlatform", StringComparison.OrdinalIgnoreCase)) { entity = background ? MovingPlatform.FromElement(child) : null; } else if (child.Name.Equals("sinkingPlatform", StringComparison.OrdinalIgnoreCase)) { entity = background ? SinkingPlatform.FromElement(child) : null; } else if (child.Name.Equals("clutterDoor", StringComparison.OrdinalIgnoreCase)) { entity = background ? ClutterDoor.FromElement(child) : null; } else if (child.Name.Equals("bridge", StringComparison.OrdinalIgnoreCase)) { entity = background ? Bridge.FromElement(child) : null; } else if (child.Name.Equals("bridgeFixed", StringComparison.OrdinalIgnoreCase)) { entity = background ? BridgeFixed.FromElement(child) : null; } else if (child.Name.Equals("jumpThru", StringComparison.OrdinalIgnoreCase)) { entity = background ? JumpThru.FromElement(child) : null; } else if (child.Name.Equals("door", StringComparison.OrdinalIgnoreCase)) { entity = background ? Door.FromElement(child) : null; } else if (child.Name.Equals("blockField", StringComparison.OrdinalIgnoreCase)) { entity = background ? BlockField.FromElement(child) : null; } else if (child.Name.Equals("lamp", StringComparison.OrdinalIgnoreCase)) { entity = background ? Lamp.FromElement(child) : null; } else if (child.Name.Equals("hahaha", StringComparison.OrdinalIgnoreCase)) { entity = background ? Haha.FromElement(child) : null; } else if (child.Name.Equals("waterFall", StringComparison.OrdinalIgnoreCase)) { entity = background ? WaterFall.FromElement(child) : null; } else if (child.Name.Equals("water", StringComparison.OrdinalIgnoreCase)) { entity = background ? Water.FromElement(child) : null; } else if (child.Name.Equals("key", StringComparison.OrdinalIgnoreCase)) { entity = background ? Key.FromElement(child) : null; } else if (child.Name.Equals("resortLantern", StringComparison.OrdinalIgnoreCase)) { entity = background ? ResortLantern.FromElement(child) : null; } else if (child.Name.Equals("bird", StringComparison.OrdinalIgnoreCase)) { entity = background ? Bird.FromElement(child) : null; } else if (child.Name.Equals("memorial", StringComparison.OrdinalIgnoreCase)) { entity = background ? Memorial.FromElement(child) : null; } else if (child.Name.Equals("player", StringComparison.OrdinalIgnoreCase)) { entity = background ? PlayerSpawn.FromElement(child) : null; } else if (child.Name.Equals("zipMover", StringComparison.OrdinalIgnoreCase)) { entity = background ? ZipMover.FromElement(child) : null; } else if (child.Name.Equals("wire", StringComparison.OrdinalIgnoreCase)) { entity = background ? Wire.FromElement(child) : null; } else if (child.Name.Equals("crumbleBlock", StringComparison.OrdinalIgnoreCase)) { entity = background ? CrumbleBlock.FromElement(child) : null; } else if (child.Name.Equals("refill", StringComparison.OrdinalIgnoreCase)) { entity = background ? Refill.FromElement(child) : null; } else if (child.Name.Equals("spring", StringComparison.OrdinalIgnoreCase)) { entity = background ? Spring.FromElement(child) : null; } else if (child.Name.Equals("fakeWall", StringComparison.OrdinalIgnoreCase)) { entity = background ? FakeWall.FromElement(child) : null; } else if (child.Name.Equals("exitBlock", StringComparison.OrdinalIgnoreCase)) { entity = background ? FakeWall.FromElement(child) : null; } else if (child.Name.Equals("lightBeam", StringComparison.OrdinalIgnoreCase)) { entity = background ? LightBeam.FromElement(child) : null; } else if (child.Name.Equals("cobweb", StringComparison.OrdinalIgnoreCase)) { entity = background ? Cobweb.FromElement(child) : null; } else if (child.Name.Equals("cassette", StringComparison.OrdinalIgnoreCase)) { entity = background ? Cassette.FromElement(child) : null; } else if (child.Name.Equals("flutterBird", StringComparison.OrdinalIgnoreCase)) { entity = background ? FlutterBird.FromElement(child) : null; } else if (child.Name.Equals("checkpoint", StringComparison.OrdinalIgnoreCase)) { entity = background ? Checkpoint.FromElement(child) : null; } else if (child.Name.Equals("fallingBlock", StringComparison.OrdinalIgnoreCase)) { entity = background ? FallingBlock.FromElement(child) : null; } else if (child.Name.Equals("introCrusher", StringComparison.OrdinalIgnoreCase)) { entity = background ? FallingBlock.FromElement(child) : null; } else if (child.Name.Equals("cassetteBlock", StringComparison.OrdinalIgnoreCase)) { entity = background ? CassetteBlock.FromElement(child) : null; } else if (child.Name.Equals("dashBlock", StringComparison.OrdinalIgnoreCase)) { entity = background ? DashBlock.FromElement(child) : null; } else if (child.Name.Equals("coverupWall", StringComparison.OrdinalIgnoreCase)) { entity = background ? CoverupWall.FromElement(child) : null; } else if (child.Name.Equals("npc", StringComparison.OrdinalIgnoreCase)) { entity = background ? NPC.FromElement(child) : null; } else if (child.Name.Equals("birdForsakenCityGem", StringComparison.OrdinalIgnoreCase)) { entity = background ? ForsakenCityGem.FromElement(child) : null; } else if (child.Name.Equals("soundSource", StringComparison.OrdinalIgnoreCase)) { entity = background ? SoundSource.FromElement(child) : null; } else if (child.Name.Equals("friendlyGhost", StringComparison.OrdinalIgnoreCase)) { entity = background ? FriendlyGhost.FromElement(child) : null; } else if (child.Name.Equals("floatingDebris", StringComparison.OrdinalIgnoreCase)) { entity = background ? FloatingDebris.FromElement(child) : null; } else if (child.Name.Equals("hangingLamp", StringComparison.OrdinalIgnoreCase)) { entity = background ? HangingLamp.FromElement(child) : null; } else if (child.Name.Equals("lockBlock", StringComparison.OrdinalIgnoreCase)) { entity = background ? LockBlock.FromElement(child) : null; } else if (child.Name.Equals("heartGem", StringComparison.OrdinalIgnoreCase)) { entity = background ? HeartGem.FromElement(child) : null; } else if (child.Name.Equals("blackGem", StringComparison.OrdinalIgnoreCase)) { entity = background ? HeartGem.FromElement(child) : null; } else if (child.Name.Equals("dreamMirror", StringComparison.OrdinalIgnoreCase)) { entity = background ? DreamMirror.FromElement(child) : null; } else if (child.Name.Equals("darkChaser", StringComparison.OrdinalIgnoreCase)) { entity = background ? DarkChaser.FromElement(child) : null; } else if (child.Name.Equals("dreamBlock", StringComparison.OrdinalIgnoreCase)) { entity = background ? DreamBlock.FromElement(child) : null; } else if (child.Name.Equals("touchSwitch", StringComparison.OrdinalIgnoreCase)) { entity = background ? TouchSwitch.FromElement(child) : null; } else if (child.Name.Equals("switchGate", StringComparison.OrdinalIgnoreCase)) { entity = background ? SwitchGate.FromElement(child) : null; } else if (child.Name.Equals("invisibleBarrier", StringComparison.OrdinalIgnoreCase)) { entity = background ? InvisibleBarrier.FromElement(child) : null; } else if (child.Name.Equals("payphone", StringComparison.OrdinalIgnoreCase)) { entity = background ? Payphone.FromElement(child) : null; } else if (child.Name.Equals("spinner", StringComparison.OrdinalIgnoreCase)) { entity = background ? Spinner.FromElement(child) : null; } else if (child.Name.Equals("rotateSpinner", StringComparison.OrdinalIgnoreCase)) { entity = background ? RotateSpinner.FromElement(child) : null; } else if (child.Name.Equals("trackSpinner", StringComparison.OrdinalIgnoreCase)) { entity = background ? TrackSpinner.FromElement(child) : null; } else if (child.Name.Equals("towerViewer", StringComparison.OrdinalIgnoreCase)) { entity = background ? TowerViewer.FromElement(child) : null; } else if (child.Name.Equals("foregroundDebris", StringComparison.OrdinalIgnoreCase)) { entity = !background?ForegroundDebris.FromElement(child) : null; } else if (background) { Console.WriteLine(child.Name); } if (entity != null) { ents.Add(entity); } } ents.Sort(delegate(Entity one, Entity two) { int comp = two.Depth.CompareTo(one.Depth); return(comp == 0 ? one.ID.CompareTo(two.ID) : comp); }); for (int i = 0; i < ents.Count; i++) { Entity entity = ents[i]; entity.Render(g, solids); } } }