void Start() { Image image = GetComponent <Image>(); Color invisible = new Color(0, 0, 0, 0); switch (ColorSetter.selected) { case ColorSetter.NumOptions.COOL: chosenColor = Color.cyan; break; case ColorSetter.NumOptions.WARM: chosenColor = Color.red; break; case ColorSetter.NumOptions.DARK: chosenColor = Color.grey; break; case ColorSetter.NumOptions.LIGHT: chosenColor = Color.white; break; case ColorSetter.NumOptions.FABULOUS: chosenColor = Color.magenta; break; case ColorSetter.NumOptions.RANDOM: chosenColor = ColorRandomizer.RandomLight(); break; case ColorSetter.NumOptions.CLASSICBLACK: chosenColor = invisible; break; case ColorSetter.NumOptions.CLASSICWHITE: chosenColor = Color.black; break; default: chosenColor = Color.white; break; } image.color = chosenColor; }
Color ColorScheme() { switch (ColorSetter.selected) { case ColorSetter.NumOptions.COOL: return(ColorRandomizer.RandomCold()); case ColorSetter.NumOptions.WARM: return(ColorRandomizer.RandomWarm()); case ColorSetter.NumOptions.FABULOUS: return(ColorRandomizer.RandomFabulous()); case ColorSetter.NumOptions.LIGHT: return(ColorRandomizer.RandomLight()); case ColorSetter.NumOptions.DARK: return(ColorRandomizer.RandomDark()); case ColorSetter.NumOptions.RANDOM: return(Random.ColorHSV()); case ColorSetter.NumOptions.CLASSICBLACK: return(Color.black); case ColorSetter.NumOptions.CLASSICWHITE: return(ColorRandomizer.RandomGreyScale()); default: return(Random.ColorHSV()); } }