public override YAMLNode ExportYAML(IExportContainer container) { YAMLMappingNode node = (YAMLMappingNode)base.ExportYAML(container); node.Add(ModeName, (int)Mode); node.Add(RatioName, Ratio); node.Add(LifetimeName, Lifetime.ExportYAML(container)); node.Add(MinVertexDistanceName, MinVertexDistance); node.Add(TextureModeName, (int)TextureMode); node.Add(RibbonCountName, GetExportRibbonCount(container.Version)); if (HasShadowBias(container.ExportVersion)) { node.Add(ShadowBiasName, ShadowBias); } node.Add(WorldSpaceName, WorldSpace); node.Add(DieWithParticlesName, DieWithParticles); node.Add(SizeAffectsWidthName, SizeAffectsWidth); node.Add(SizeAffectsLifetimeName, SizeAffectsLifetime); node.Add(InheritParticleColorName, InheritParticleColor); node.Add(GenerateLightingDataName, GenerateLightingData); node.Add(SplitSubEmitterRibbonsName, SplitSubEmitterRibbons); if (HasAttachRibbonsToTransform(container.ExportVersion)) { node.Add(AttachRibbonsToTransformName, AttachRibbonsToTransform); } node.Add(ColorOverLifetimeName, ColorOverLifetime.ExportYAML(container)); node.Add(WidthOverTrailName, WidthOverTrail.ExportYAML(container)); node.Add(ColorOverTrailName, ColorOverTrail.ExportYAML(container)); return(node); }
public override void Read(AssetStream stream) { base.Read(stream); if (IsReadMode(stream.Version)) { Mode = (ParticleSystemTrailMode)stream.ReadInt32(); } Ratio = stream.ReadSingle(); Lifetime.Read(stream); MinVertexDistance = stream.ReadSingle(); TextureMode = stream.ReadInt32(); if (IsReadRibbonCount(stream.Version)) { RibbonCount = stream.ReadInt32(); } WorldSpace = stream.ReadBoolean(); DieWithParticles = stream.ReadBoolean(); SizeAffectsWidth = stream.ReadBoolean(); SizeAffectsLifetime = stream.ReadBoolean(); InheritParticleColor = stream.ReadBoolean(); if (IsReadGenerateLightingData(stream.Version)) { GenerateLightingData = stream.ReadBoolean(); } if (IsReadSplitSubEmitterRibbons(stream.Version)) { SplitSubEmitterRibbons = stream.ReadBoolean(); } stream.AlignStream(AlignType.Align4); ColorOverLifetime.Read(stream); WidthOverTrail.Read(stream); ColorOverTrail.Read(stream); }
public override void Read(AssetReader reader) { base.Read(reader); if (HasMode(reader.Version)) { Mode = (ParticleSystemTrailMode)reader.ReadInt32(); } Ratio = reader.ReadSingle(); Lifetime.Read(reader); MinVertexDistance = reader.ReadSingle(); TextureMode = (ParticleSystemTrailTextureMode)reader.ReadInt32(); if (HasRibbonCount(reader.Version)) { RibbonCount = reader.ReadInt32(); } if (HasShadowBias(reader.Version)) { ShadowBias = reader.ReadSingle(); } WorldSpace = reader.ReadBoolean(); DieWithParticles = reader.ReadBoolean(); SizeAffectsWidth = reader.ReadBoolean(); SizeAffectsLifetime = reader.ReadBoolean(); InheritParticleColor = reader.ReadBoolean(); if (HasGenerateLightingData(reader.Version)) { GenerateLightingData = reader.ReadBoolean(); } if (HasSplitSubEmitterRibbons(reader.Version)) { SplitSubEmitterRibbons = reader.ReadBoolean(); } if (HasAttachRibbonsToTransform(reader.Version)) { AttachRibbonsToTransform = reader.ReadBoolean(); } reader.AlignStream(); ColorOverLifetime.Read(reader); WidthOverTrail.Read(reader); ColorOverTrail.Read(reader); }
public override YAMLNode ExportYAML(IExportContainer container) { YAMLMappingNode node = (YAMLMappingNode)base.ExportYAML(container); node.Add("mode", (int)Mode); node.Add("ratio", Ratio); node.Add("lifetime", Lifetime.ExportYAML(container)); node.Add("minVertexDistance", MinVertexDistance); node.Add("textureMode", TextureMode); node.Add("ribbonCount", GetExportRibbonCount(container.Version)); node.Add("worldSpace", WorldSpace); node.Add("dieWithParticles", DieWithParticles); node.Add("sizeAffectsWidth", SizeAffectsWidth); node.Add("sizeAffectsLifetime", SizeAffectsLifetime); node.Add("inheritParticleColor", InheritParticleColor); node.Add("generateLightingData", GenerateLightingData); node.Add("splitSubEmitterRibbons", SplitSubEmitterRibbons); node.Add("colorOverLifetime", ColorOverLifetime.ExportYAML(container)); node.Add("widthOverTrail", WidthOverTrail.ExportYAML(container)); node.Add("colorOverTrail", ColorOverTrail.ExportYAML(container)); return(node); }