public override Node Create(Vector2 _pos) { ColorGradient node = CreateInstance <ColorGradient> (); node.rect = new Rect(_pos.x, _pos.y, m_NodeWidth, m_NodeHeight); node.name = "ColorGradient"; node.CreateOutput("Texture", "TextureParam", NodeSide.Right, 50); node.m_TexMode = TexMode.ColorRGB; return(node); }