void Start() { child = gameObject.GetComponentInChildren <UISprite>().gameObject; particle = gameObject.GetComponentInChildren <ParticleSystem>(); particle.startColor = ColorEx.SpotColor(gameObject.name); sprite = child.GetComponent <UISprite>(); sprite.color = ColorEx.SpotColor(gameObject.name); startColor = ColorEx.SpotColor(gameObject.name); RePositionSpot(); }
public void EndFever() { sprite.color = ColorEx.SpotColor(gameObject.name); particle.startColor = ColorEx.SpotColor(gameObject.name); }