private void UpdateColorGrading() { try { ToneMapping vanillaToneMapping = _camera.gameObject.GetComponent <ToneMapping>(); ColorCorrectionLut vanillaColorCorrectionLut = _camera.gameObject.GetComponent <ColorCorrectionLut>(); ColorGradingModel.Settings settings = _colorGradingModel.settings; if (ModProperties.Instance.ActiveProfile.ColorGradingEnabled) { vanillaToneMapping.enabled = ModProperties.Instance.ActiveProfile.CGVanillaTonemappingEnabled; vanillaColorCorrectionLut.enabled = ModProperties.Instance.ActiveProfile.CGVanillaColorCorrectionLUTEnabled; settings.basic.postExposure = ModProperties.Instance.ActiveProfile.CGPostExposure; settings.basic.temperature = ModProperties.Instance.ActiveProfile.CGTemperature; settings.basic.tint = ModProperties.Instance.ActiveProfile.CGTint; settings.basic.hueShift = ModProperties.Instance.ActiveProfile.CGHueShift; settings.basic.saturation = ModProperties.Instance.ActiveProfile.CGSaturation; settings.basic.contrast = ModProperties.Instance.ActiveProfile.CGContrast; settings.tonemapping.tonemapper = (ColorGradingModel.Tonemapper)ModProperties.Instance.ActiveProfile.CGTonemapper; settings.tonemapping.neutralBlackIn = ModProperties.Instance.ActiveProfile.CGNeutralBlackIn; settings.tonemapping.neutralWhiteIn = ModProperties.Instance.ActiveProfile.CGNeutralWhiteIn; settings.tonemapping.neutralBlackOut = ModProperties.Instance.ActiveProfile.CGNeutralBlackOut; settings.tonemapping.neutralWhiteOut = ModProperties.Instance.ActiveProfile.CGNeutralWhiteOut; settings.tonemapping.neutralWhiteLevel = ModProperties.Instance.ActiveProfile.CGNeutralWhiteLevel; settings.tonemapping.neutralWhiteClip = ModProperties.Instance.ActiveProfile.CGNeutralWhiteClip; _colorGradingModel.settings = settings; _colorGradingModel.enabled = true; } else { vanillaToneMapping.enabled = true; vanillaColorCorrectionLut.enabled = true; _colorGradingModel.enabled = false; } _postProcessingBehaviour.profile.colorGrading.settings = _colorGradingModel.settings; _postProcessingBehaviour.profile.colorGrading.enabled = _colorGradingModel.enabled; } catch (Exception e) { Debug.Log("[Render It!] ModManager:UpdateColorGrading -> Exception: " + e.Message); } }
private void Start() { LutControl = FXMainCamera.Instance.CurrentCamera.GetComponent <ColorCorrectionLut>(); LutControl.enabled = false; }