public void ZiplamadanSonra() { this.gameObject.transform.parent.GetComponent <Animator>().speed = BallSpeed; StopBall = false; shadowBall.gameObject.SetActive(true); if (AnyColorWaiting) { colorCt.numberColorList.Clear(); colorCt.RandomColorNumber(); colorCt.CubesColorChange(); AnyColorWaiting = false; } }