/// <summary> /// This method is used to initialize all the objects used in the script. /// </summary> private void Awake() { // Get the snow globe object m_snowBall = GameObject.Find("SnowGlobe"); // Get the water container object(water bucket) m_waterContainer = GameObject.Find("WaterContainer"); // Get the water drop collector object. m_waterCollector = GameObject.Find("WaterCollector"); // Get the pipe object m_vapourPipe = GameObject.Find("VapourSourceForPipe"); // Gett the ice material m_iceMaterial = (Material)Resources.Load("IceMaterial"); // Get the heater object - TODO chaging the color of heater m_heater = GameObject.Find("Heater"); if (m_snowBall == null || m_waterContainer == null || m_iceMaterial == null || m_vapourPipe == null || m_waterCollector == null || m_heater == null) { Debug.LogError("ERROR - Some of the game objects are missing"); return; } // Check that water is present inside the bucket if(m_waterContainer.transform.Find("ReflectiveWater") == null) { Debug.LogError("ERROR - No Reflective water found"); return; } // check for vapour emitter at the end where water drops are collected if(m_vapourPipe.transform.Find("VapourEmitter") == null) { Debug.LogError("ERROR - No vapour emitter found"); return; } // Access the vapour emitter object as it has been checked in the above step m_vapourEmitter = m_vapourPipe.transform.Find("VapourEmitter").gameObject; // Access the water drop script m_waterDropScript = (InstantiateWaterDrop)m_vapourPipe.GetComponent(typeof(InstantiateWaterDrop)); // Get the reflective water script m_refWater = m_waterContainer.transform.Find("ReflectiveWater").gameObject; // get the water material. This is used to change water to ice and vice versa m_waterMaterial = m_refWater.renderer.material; // Check if water script is attached. If found get a pointer to it if (m_refWater.GetComponent(typeof(WaterSimple)) != null) m_waterScript = (WaterSimple)m_refWater.GetComponent(typeof(WaterSimple)); else Debug.LogError("ERROR - No water script found"); // Get a pointer to pully movement script if (m_waterCollector.GetComponent(typeof(PullyMovement)) != null) m_pullyScript = (PullyMovement)m_waterCollector.GetComponent(typeof(PullyMovement)); else Debug.LogError("ERROR - No Pully script found"); if (m_heater.GetComponent(typeof(ColorControl)) != null) { m_colorChangeScript = (ColorControl)m_heater.GetComponent(typeof(ColorControl)); m_colorChangeScript.SetColorParams(ColorControl.PrimaryColor.r, 1.5f, 0.001f, false); } else Debug.LogError("ERROR - No ColorControl script found"); }
private void Awake() { // Get the water container object(water bucket) mWaterContainer = GameObject.Find("WaterContainer"); // Get the reflective water script mRefWater = mWaterContainer.transform.Find("ReflectiveWater").gameObject; // get the water material. This is used to change water to ice and vice versa mWaterMaterial = mRefWater.renderer.material; // Gett the ice material mIceMaterial = (Material)Resources.Load("IceMaterial"); // Get the pipe object mVapourPipe = GameObject.Find("VapourSourceForPipe"); mWaterScript = (WaterSimple)mRefWater.GetComponent(typeof(WaterSimple)); // Access the vapour emitter object as it has been checked in the above step mVapourEmitter = mVapourPipe.transform.Find("VapourEmitter").gameObject; // Access the water drop script mWaterDropScript = (InstantiateWaterDrop)mVapourPipe.GetComponent(typeof(InstantiateWaterDrop)); mColorChangeScript = GameObject.Find("Heater").GetComponent<ColorControl>(); mColorChangeScript.SetColorParams(ColorControl.PrimaryColor.r, 1.5f, 0.001f, false); mPullyScript = GameObject.Find("WaterCollector").GetComponent<PullyMovement>(); particleEmitter = gameObject.transform.parent.gameObject.particleEmitter; audio = gameObject.transform.parent.gameObject.audio; }