private void Start() { SceneManager.LoadSceneAsync(scenesName[0], LoadSceneMode.Additive); Cursor.visible = false; Cursor.lockState = CursorLockMode.Locked; cg = FindObjectOfType <ColorChange>(); }
private void changeBackgroundColorToolStripMenuItem_Click(object sender, EventArgs e) { ColorDialog MyDialog = new ColorDialog(); // Keeps the user from selecting a custom color. MyDialog.AllowFullOpen = true; // Allows the user to get help. (The default is false.) MyDialog.ShowHelp = true; // Update the text box color if the user clicks OK. if (MyDialog.ShowDialog() == DialogResult.OK) { ColorChange changes = new ColorChange(); foreach (DataGridViewCell cell in this.dataGridView1.SelectedCells) { SpreadsheetCell engineCell = this.engine.Sheet[cell.RowIndex, cell.ColumnIndex]; changes.AddCell(ref engineCell, engineCell.BGColor, (uint)MyDialog.Color.ToArgb()); engineCell.BGColor = (uint)MyDialog.Color.ToArgb(); } this.engine.UndoStack.Push(new ColorChangeCommand(changes)); this.engine.UndoEmpty = false; this.undoToolStripMenuItem.Enabled = true; } }
//Start out by making sure the color of the rocket is consistent //and getting the audio for the launch void Start() { sky = RenderSettings.skybox; sky.SetFloat("_AtmosphereThickness", 0); ColorChange.ChangeColor(ColorChange.getColor()); audio = ScreenChanges.audio2; }
private void UpdateColor(ColorChange cubeColor) { cubeColor.changeColor = changeColor; cubeColor.yScale = yScale; cubeColor.topOnly = topOnly; cubeColor.gradient = gradient; }
IEnumerator ChangeColor(ColorChange colorChange) { if (!isChangingColor) { Debug.Log("Start Main menu color change coroutine"); float ElapsedTime = 0; float TotalTime = colorChange.time; //byte AlplaMultiplier = 1; Color StartColor = MainCamera.backgroundColor, StartBackgroundColor = BackgroundImage.color; isChangingColor = true; while (ElapsedTime < TotalTime) { ElapsedTime += UnityEngine.Time.deltaTime; MainCamera.backgroundColor = Color.Lerp( a: StartColor, b: colorChange.color, t: (ElapsedTime / TotalTime)); BackgroundImage.color = Color.Lerp( a: StartBackgroundColor, b: colorChange.color2, t: (ElapsedTime / TotalTime)); yield return(null); } isChangingColor = false; Debug.Log("Stop Main menu color change coroutine"); } }
void Start() { m_player = GameObject.FindGameObjectWithTag("Player"); m_playerColorChange = m_player.GetComponent <ColorChange>(); m_guardManager = FindObjectOfType <GuardManager>(); m_state = State.Idle; m_scale = transform.localScale; }
// Use this for initialization void Start () { this.mRenderer = this.GetComponent<Renderer>(); this.mRenderer.material.SetColor ("_Color", new Color(Random.value, Random.value, Random.value)); this.mColor = mRenderer.material.GetColor ("_Color"); colorChange = new ColorChange (this.replaceColor); colorChange += BackgroundManager.changeColor; }
public virtual void Start() { gamemanager = FindObjectOfType <Gamemanager>(); display = FindObjectOfType <CardDisplay>(); playerSelection = FindObjectOfType <PlayerSelection>(); colorChange = FindObjectOfType <ColorChange>(); // colorChange.Start(); }
private void Start() { colorChange = GetComponentInParent <ColorChange>(); activeColor = SwordColor.orange; orangeCollider.enabled = false; blueCollider.enabled = false; //orangeSpriteRenderer.enabled = false; //blueSpriteRenderer.enabled = false; }
void Start() { text = GetComponent <TextMeshProUGUI>(); text.text = TextFormat(textUI); UIValue = carriedValue; //Components for Top Text UI colorchange = GetComponent <ColorChange>(); }
public void ChangeColor(Color color, float interval) { mainCamera.backgroundColor = color; ColorChange colorChange = new ColorChange(); colorChange.color = color; colorChange.timeStamp = Time.time + interval; colors.Push(colorChange); }
private void OnCollisionEnter(Collision collision) { GameObject ring = GameObject.Find(ringName); //change the color on the ring ColorChange colorChanger = ring.GetComponent <ColorChange>(); colorChanger.ChangeColor(); AudioSource score = GetComponent <AudioSource>(); score.Play(); }
//Called once per frame, polls for inputs of all kinds void Update() { delay_timer += 1; //Quit with Q if (Input.GetKeyDown(KeyCode.Q)) { print(":)"); System.Diagnostics.Process.GetCurrentProcess().Kill(); } //Option Selection Keys if (Input.GetKeyDown(KeyCode.A)) { Selector.prev_option(); } if (Input.GetKeyDown(KeyCode.D)) { Selector.next_option(); } //Manual Click Key - DON'T DO THIS ON THE GAMEPLAY SCREEN - LEADS TO WEIRD BEHAVIOR if (Input.GetKeyDown(KeyCode.S) && SceneManager.GetActiveScene().name != "Gameplay") { Manual_Click.click(); } //Color Changing Keys if (Input.GetKeyDown(KeyCode.J)) { ColorChange.ChangeColor(0); } if (Input.GetKeyDown(KeyCode.K)) { ColorChange.ChangeColor(1); } if (Input.GetKeyDown(KeyCode.L)) { ColorChange.ChangeColor(2); } //Fuel and Angle Controllers if (Input.GetKey(KeyCode.F)) { GameState.select_fuel(); } else { GameState.unselect_fuel(); } if (Input.GetKey(KeyCode.G)) { GameState.select_angle(); } else { GameState.unselect_angle(); } }
public void M_ToggleColor(string name, bool active, bool instantToggle = false) { ColorChange cChange = M_GetColorChange(name); if (cChange != null) { cChange.m_active = active; } UpdateMaterials(instantToggle); }
public void M_AddColor(ColorChange colorChange) { if (M_Exists(colChangesList, colorChange.m_name)) { return; } colChangesList.Add(colorChange); M_SortList(); }
private void Start() { rigidbodyPlayer = GetComponent <Rigidbody>(); transformPlayer = GetComponent <Transform>(); colliderPlayer = GetComponent <Collider>(); animatorPlayer = GetComponentInChildren <Animator>(); colorchange = GetComponent <ColorChange>(); // particleMoney.SetActive(false); //particleMoney.GetComponent<ParticleSystem>().Stop(); //animatorPlayer.SetBool("Walk", false); }
// Start is called before the first frame update void Start() { //Test test = new Test(); onColorChange += ColorApply; onColorChange += ColorApply2; // onColorChange.Invoke(); Application.targetFrameRate = 30; Invoke("StopPlaying", 1); Debug.Log("Start Called " + Time.deltaTime); }
public void M_AddColor(string name, int importance, Color colorDiff, Color colorEmi) { if (M_Exists(colChangesList, name)) { return; } ColorChange cCh = new ColorChange(name, importance, colorDiff, colorEmi); colChangesList.Add(cCh); M_SortList(); }
void Start() { m_player = GameObject.FindGameObjectWithTag("Player"); m_colorChange = m_player.GetComponent <ColorChange>(); m_bar = GetComponent <Image>(); m_bar.fillAmount = 0f; m_stealables = FindObjectsOfType <Stealable>(); Color tmp = m_bar.color; tmp.a = m_transparency; m_bar.color = tmp; }
public void resetBarriers() { GameObject stripes = GameObject.Find("Stripes"); GameObject stripe, barrier; //foreach (GameObject stripe in stripes) { for (int i = 0; i < stripes.transform.childCount; i++) { stripe = stripes.transform.GetChild(i).gameObject; barrier = stripe.transform.Find("barrier/barrier").gameObject; ColorChange colorChange = barrier.GetComponent <ColorChange> (); colorChange.resetBarrier(); } }
void Start() { AtkEnd = false; AttackStart = false; SetAttackPlaneNo = 0; AttackCount = 0; value = 0; fadeSystem = gameObject.GetComponent <FadeSystem>(); colorChange = gameObject.GetComponent <ColorChange>(); hitEnemyHP = gameObject.GetComponent <HitEnemyHP>(); e_AttackSet = gameObject.GetComponent <E_AttackSet>(); }
private void Start() { playerSFX = GetComponent <PlayerSFX>(); player = GetComponent <Player>(); cc = GetComponent <ColorChange>(); checkpoint = transform.position; try { fairycc = fairy.GetComponent <ColorChange>(); } catch (Exception e) { Debug.Log("No Fairy in scene"); } }
private void Apply_Button(object sender, RoutedEventArgs e) { if (!Controler.MyRegist.GetValue(Params.SavePath).Equals(path.Text)) { System.IO.File.Move(Controler.MyRegist.GetValue(Params.SavePath) + Controler.PilotesFileName, path.Text + Controler.PilotesFileName); System.IO.File.Move(Controler.MyRegist.GetValue(Params.SavePath) + Controler.CircuitsFileName, path.Text + Controler.CircuitsFileName); System.IO.File.Move(Controler.MyRegist.GetValue(Params.SavePath) + Controler.ChronosFileName, path.Text + Controler.ChronosFileName); } Controler.MyRegist.SetValue(Params.SavePath, path.Text); Controler.MyRegist.SetValue(Params.ListBackColor, BackColor.Color.ToString()); Controler.MyRegist.SetValue(Params.ListFontColor, TextColor.Color.ToString()); ColorChange?.Invoke(TextColor.Color, BackColor.Color); }
/// <summary> /// Change two colors /// </summary> private void SwapColorButtonClick(object sender, EventArgs e) { CloseAllPopUps(sender, e); if ((firstColorComboBox.SelectedItem != null) && (secondColorComboBox.SelectedItem != null)) { ImageTask task = new ColorChange( ImageModification.ColorRotate, imageSet, firstColorComboBox.SelectedItem.ToString(), secondColorComboBox.SelectedItem.ToString() ); taskControl.Add(task); taskControl.CheckAndProcess(); log.Add("Image colors swaped (" + firstColorComboBox.SelectedItem.ToString() + ", " + secondColorComboBox.SelectedItem.ToString() + ")"); } }
// Use this for initialization void Start() { //Need to get the renderer of the object before we can make changes to it r = GetComponent <MeshRenderer>(); //allow the color to be changed //CanChangeColor = true; //need color controller script to determine current active color changeScript = GameObject.Find("ColorControl"); colorChange = changeScript.GetComponent <ColorChange>(); currColor = colorChange.myColor; //CanChangeColor = true; r.enabled = false; }
/// <summary> /// Sets both goal levels and teams. /// </summary> void SetGoals() { foreach (GameObject g in GameObject.FindGameObjectsWithTag("GoalKeeper")) { Color color; if (g.name == "GoalKeeper1") { color = matchSettings.team1.GetColor(); } else { color = matchSettings.team2.GetColor(); } ColorChange.SetColor(g.transform, color); g.GetComponent <GoalAI> ().smoothness = matchSettings.goalLevel; } }
void UpdateMaterials(bool instantToggle) //doesnt need to be called all the time { ColorChange colChangeToUse = null; for (int i = 0; i < colChangesList.Count; i++) //find which color to use { if (colChangesList[i].m_active) { colChangeToUse = colChangesList[i]; break; } } for (int y = 0; y < m_renderers.Length; y++) { Material[] mats = m_renderers[y].materials; if (colChangeToUse == null) //reset all materials to start colors { for (int i = 0; i < mats.Length; i++) { //SetColorOnMaterialIndex(m_renderers[y], i, m_startColors[y].m_startColor[i], m_startColors[y].m_startEmission[i]); SetWantedColorOnIndex(y, i, m_startColors[y].m_startColor[i], m_startColors[y].m_startEmission[i]); if (instantToggle) //set the color instantly { SetColorOnMaterialIndex(m_renderers[y], i, m_startColors[y].m_startColor[i], m_startColors[y].m_startEmission[i]); } } } else //equipp the new colors! :D { for (int i = 0; i < mats.Length; i++) { //SetColorOnMaterialIndex(m_renderers[y], i, colChangeToUse.m_color, colChangeToUse.m_emission); SetWantedColorOnIndex(y, i, colChangeToUse.m_color, colChangeToUse.m_emission); if (instantToggle) //set the color instantly { SetColorOnMaterialIndex(m_renderers[y], i, colChangeToUse.m_color, colChangeToUse.m_emission); } } } //m_renderers[y].materials = mats; } m_currSleepTimer = Time.time + m_sleepAfter; }
IEnumerator Teleport() { this.GetComponent <BoxCollider>().enabled = false; rb.useGravity = false; material.color = new Color(material.color.r, material.color.g, material.color.b, 0.5f); //Teleport Duration yield return(new WaitForSeconds(properties.teleportDuration)); this.GetComponent <BoxCollider>().enabled = true; rb.useGravity = true; material.color = new Color(material.color.r, material.color.g, material.color.b, 1.0f); ColorChange cc = FindObjectOfType <ColorChange>(); cc.ChangeColor(properties.telePUColor); cc.BordersEnabled(false); }
private void Update() { float[] spectrum = new float[range]; audioSource.GetSpectrumData(spectrum, 0, FFTWindow.Hanning); for (int i = 0; i < rings.Length; i++) { if (rotate) { rings[i].parent.transform.Rotate(0, (i % 2 == 0 ? ringRotateSpeed : -ringRotateSpeed), 0); } for (int j = 0; j < rings[i].cubes.Length; j++) { Vector3 prevScale = rings[i].cubes[j].transform.localScale; prevScale.y = Mathf.Lerp(prevScale.y, spectrum[(rings[i].cubes.Length * i) + j] * yScale * (topOnly ? 2 : 4), Time.deltaTime * updateSpeed); rings[i].cubes[j].transform.localScale = prevScale; if (topOnly) { Vector3 prevPosition = rings[i].cubes[j].transform.position; prevPosition.y = Mathf.Lerp(prevPosition.y, (spectrum[(rings[i].cubes.Length * i) + j] * yScale), Time.deltaTime * updateSpeed); rings[i].cubes[j].transform.position = prevPosition; } else { Vector3 prevPosition = rings[i].cubes[j].transform.position; prevPosition.y = rings[i].parent.transform.position.y; rings[i].cubes[j].transform.position = prevPosition; } //rings[i].cubes[j].transform.localScale = new Vector3(rings[i].cubes[j].transform.localScale.x, spectrum[(rings[i].cubes.Length*i) + j] * yScale * (topOnly ? 2 : 4), rings[i].cubes[j].transform.localScale.z);; //rings[i].cubes[j].transform.position = new Vector3(rings[i].cubes[j].transform.position.x, topOnly ? (spectrum[(rings[i].cubes.Length*i) + j] * yScale) : 0, rings[i].cubes[j].transform.position.z); if (updateOnRuntime) { ColorChange cubeColor = rings[i].cubes[j].GetComponent <ColorChange>(); UpdateColor(cubeColor); } if (rotate) { rings[i].cubes[j].transform.Rotate(0, (i % 2 == 0 ? rotateSpeed : -rotateSpeed), 0); } } } }
private void Start() { // Assign method and invoking them onColorChange = UpdateColor; onColorChange(Color.green); // Multiple Methods in a Delegate onComplete += Task; onComplete += TaskTwo; onComplete += TaskThree; // Remove Task onComplete -= Task; // Check not null if (onComplete != null) { onComplete(); } }
private void OnTriggerEnter(Collider other) { Instantiate(ps, this.transform); ColorChange cc = FindObjectOfType <ColorChange>(); cc.BordersEnabled(true); if (this.tag == "TelePU") { cc.ChangeColor(properties.telePUColor); properties.teleActivated = true; } else if (this.tag == "JumpPU") { cc.ChangeColor(properties.jumpPUColor); properties.jumpActivated = true; } this.GetComponent <MeshRenderer>().enabled = false; Destroy(this.gameObject, 2.0f); }