private void Awake() { m_layout = GetComponent <LayoutElement>(); m_teaseBlinker = GetComponentInChildren <ColorBlinker>(); m_emptyColor = m_fill.color; }
void Awake() { colorBlinker = GetComponent <ColorBlinker>(); boardEditor = FindObjectOfType <BoardEditor>(); cam = Camera.main; button = GetComponent <Button>(); slotSprite = image.sprite; slotColor = image.color; ShowHighlight(false); board = transform.parent.parent.GetComponent <CombatantBoard>(); SetInteractible(false); }
private void Awake() { m_eventTrigger = GetComponent <EventTrigger>(); m_colorBlinker = GetComponent <ColorBlinker>(); }