예제 #1
0
    // Start is called before the first frame update
    public virtual void Start()
    {
        AggroTarget = GameManager.instance.playerController.transform;

        aggroCollider.AssignFunctionToTriggerEnterDelegate(Aggro);
        aggroCollider.AssignFunctionToTriggerExitDelegate(Deaggro);
        aggroCollider.transform.parent = null;

        hitCollider.AssignFunctionToTriggerEnterDelegate(HitTriggerEntered);
        rBody = GetComponent <Rigidbody>();
    }
예제 #2
0
 private void Start()
 {
     aggroCollisionWrapper.AssignFunctionToTriggerEnterDelegate(HandleAggro);
     getHurtCollisionWrapper.AssignFunctionToTriggerEnterDelegate(HandleGetHurt);
 }