void LoadCollisionData(byte[] buffer)
            {
                int index = 0;
                int uintLength;

                uint[] value;

                while (index < buffer.Length)
                {
                    byte[] key = new byte[HASH_BYTE_SIZE];
                    Array.Copy(buffer, index, key, 0, HASH_BYTE_SIZE);
                    index += HASH_BYTE_SIZE;

                    int byteLength = VarInt.GetInt32(buffer, ref index);
                    uintLength = byteLength >> 2;
                    value      = new uint[uintLength];
                    Buffer.BlockCopy(buffer, index, value, 0, byteLength);
                    index += byteLength;

                    CollisionTable.Add(key, value);
                }
            }
 public override void AddUTXOAsCollision(byte[] uTXOKey)
 {
     CollisionTable.Add(uTXOKey, UTXO);
 }