예제 #1
0
 // Inherited
 public override void Clear()
 {
     Layering.Clear();
     EventTriggers.Clear();
     ExitTriggers.Clear();
     NPCObjects.Clear();
     Overlaps.Clear();
     TileSwitches.Clear();
     CollisionSwitches.Clear();
 }
예제 #2
0
 public void Insert(int index, CollisionSwitch value)
 {
     if (index < CollisionSwitches.Count)
     {
         CollisionSwitches.Insert(index, value);
     }
     else
     {
         CollisionSwitches.Add(value);
     }
 }
예제 #3
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 public bool Remove(CollisionSwitch value)
 {
     for (int i = 0; i < CollisionSwitches.Count; i++)
     {
         if (CollisionSwitches[i] == value)
         {
             CollisionSwitches.RemoveAt(i);
             return(true);
         }
     }
     return(false);
 }
예제 #4
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        public void Insert(int index, Point p)
        {
            var collisionSwitch = new CollisionSwitch();

            collisionSwitch.X      = (byte)p.X;
            collisionSwitch.Y      = (byte)p.Y;
            collisionSwitch.Pixels = Collision.Instance.GetTilemapPixels(collisionSwitch);
            if (index < CollisionSwitches.Count)
            {
                CollisionSwitches.Insert(index, collisionSwitch);
            }
            else
            {
                CollisionSwitches.Add(collisionSwitch);
            }
        }
예제 #5
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 public void Reverse(int index, int count)
 {
     CollisionSwitches.Reverse(index, count);
 }
예제 #6
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 public void RemoveAt(int index)
 {
     CollisionSwitches.RemoveAt(index);
 }