void Start() { gameOver = false; restart = false; restartText.text = ""; gameOverText.text = ""; CollisionProps collisionProps = GameObject.FindWithTag("Player").GetComponent <PlayerCollisionProps> (); SetHP(collisionProps.hitpoints, collisionProps.GetMaxHitPoints()); score = 0; StartCoroutine(SpawnWaves()); }
void OnTriggerEnter(Collider other) { if (other.tag == "Boundary") { return; } CollisionProps otherCollisionProps = other.gameObject.GetComponent <CollisionProps> (); CollisionProps thisCollisionProps = gameObject.GetComponent <CollisionProps> (); if (otherCollisionProps != null && thisCollisionProps != null) { otherCollisionProps.SubtractHitpoints(thisCollisionProps.collisionDamage); thisCollisionProps.SubtractHitpoints(otherCollisionProps.collisionDamage); if (other.tag == "Player") { gameController.SetHP(otherCollisionProps.hitpoints, otherCollisionProps.GetMaxHitPoints()); } if (thisCollisionProps.hitpoints <= 0) { ExplodeThis(gameObject); } if (otherCollisionProps.hitpoints <= 0) { if (other.tag == "Player") { Instantiate(playerExplosion, other.transform.position, other.transform.rotation); gameController.GameOver(); ExplodeOther(other.gameObject); } else { Instantiate(explosion, other.transform.position, other.transform.rotation); ExplodeOther(other.gameObject); } } } //if (other.tag != "Player") { For God Mode // if (other.tag == "Player") { // Instantiate (playerExplosion, other.transform.position, other.transform.rotation); // gameController.GameOver(); // ExplodeOther (other.gameObject); // } else { // Instantiate (explosion, other.transform.position, other.transform.rotation); // } //if (other.tag == "Player") { // Instantiate (playerExplosion, other.transform.position, other.transform.rotation);//FROM TUTORIAL //} //Transform t = gameObject.transform; //float growth = 1.02f; //t.localScale = new Vector3 (t.localScale.x*growth, t.localScale.y*growth, t.localScale.z*growth); // if (--hitpoints <= 0) { // ExplodeThis (gameObject); // } }