// Use this for initialization void Start() { //TODO: change type to something general type = EnemyType.Stupid; _logic = this.gameObject.GetComponent <StupidAILogic>(); _stats = this.gameObject.GetComponent <StupidGeneralStats>(); //_logic.SetStats (_stats); _creationLocation = transform.position; // _movementDirection = _logic.MoveToPoint (_creationLocation); collisionFacade = new CollisionFacade(); }
// Use this for initialization void Start() { // Debug.Log("Trigger: " + collider2D.is); // Use this for initializatio collisionFacade = new CollisionFacade(); }