예제 #1
0
 // Use this for initialization
 void Start()
 {
     //TODO: change type to something general
     type   = EnemyType.Stupid;
     _logic = this.gameObject.GetComponent <StupidAILogic>();
     _stats = this.gameObject.GetComponent <StupidGeneralStats>();
     //_logic.SetStats (_stats);
     _creationLocation = transform.position;
     //	_movementDirection = _logic.MoveToPoint (_creationLocation);
     collisionFacade = new CollisionFacade();
 }
예제 #2
0
 // Use this for initialization
 void Start()
 {
     //	Debug.Log("Trigger: " + collider2D.is);
     // Use this for initializatio
     collisionFacade = new CollisionFacade();
 }