protected override JobHandle OnUpdate(JobHandle inputDeps) { JobHandle jobHandle = new CollisionEventJob { bulletGroup = GetComponentDataFromEntity <BulletData>(), rockGroup = GetComponentDataFromEntity <RockData>(), }. Schedule(stepWorld.Simulation, ref physWorld.PhysicsWorld, inputDeps); jobHandle.Complete(); return(jobHandle); }
protected override void OnUpdate() { // 初始化 isGround 状态 // Entities.WithAll<ComsTag>().WithName("InitCollisionState").ForEach((ref AccData accData) => // { // accData.applyAcc = float3.zero; // // collisionStateData.isGround = false; // }).ScheduleParallel(); // Dependency.Complete(); Dependency = new CollisionEventJob { PhysicsCustomTagGroup = GetComponentDataFromEntity <PhysicsCustomTags>(true), // CollisionStateDataGroup = GetComponentDataFromEntity<CollisionStateData>(), translationGroup = GetComponentDataFromEntity <Translation>(), }.Schedule(m_StepPhysicsWorldSystem.Simulation, ref m_BuildPhysicsWorldSystem.PhysicsWorld, Dependency); Dependency.Complete(); }