public override void Execute()
        {
            if (!BattlegroundController.FightSoundPlayed)
            {
                AudioController.PlaySound(AudioController.NarratorFightSoundInstance);
                BattlegroundController.FightSoundPlayed = true;
            }

            AudioController.PlaySound(AudioController.BattleSongInstance);
            InputController.CheckPlayerInput();

            CollisionController.CheckForWindowCollisions(BattlegroundController.FirstFighter);
            CollisionController.CheckForWindowCollisions(BattlegroundController.SecondFighter);

            CollisionController.CheckForMovementCollision();

            CollisionController.CheckForAttackCollision(
                BattlegroundController.FirstFighter,
                BattlegroundController.FirstFighterActions,
                BattlegroundController.SecondFighter,
                BattlegroundController.SecondFighterActions);

            CollisionController.CheckForAttackCollision(
                BattlegroundController.SecondFighter,
                BattlegroundController.SecondFighterActions,
                BattlegroundController.FirstFighter,
                BattlegroundController.FirstFighterActions);

            if (!BattlegroundController.DeadFighter)
            {
                if (BattlegroundController.FirstFighter.IsDead() || BattlegroundController.SecondFighter.IsDead())
                {
                    BattlegroundController.DeadFighter = true;
                    InputController.BlockInput         = true;

                    if (BattlegroundController.FirstFighter.IsDead())
                    {
                        BattlegroundController.FirstFighterActions["Die"].ToBeDrawn = true;
                        BattlegroundController.FirstFighterActions["Die"].Drawn     = false;
                    }
                    else
                    {
                        BattlegroundController.SecondFighterActions["Die"].ToBeDrawn = true;
                        BattlegroundController.SecondFighterActions["Die"].Drawn     = false;
                    }
                }
            }
        }