private void InvokeEveryEnterEvent(ColliderHoverEventData eventData) { if (everyHoverEntered != null) { everyHoverEntered.Invoke(eventData); } }
public void OnColliderEventHoverEnter(ColliderHoverEventData eventData) { if (hovers.Add(eventData) && hovers.Count == 1) { SetMaterial(Heightlight); } }
private void InvokeExitEvent(ColliderHoverEventData eventData) { if (hoverExited != null) { hoverExited.Invoke(eventData); } }
public void OnColliderEventHoverExit(ColliderHoverEventData eventData) { if (hovers.Remove(eventData) && hovers.Count == 0) { SetMaterial(Normal); } }
public void OnColliderEventHoverExit(ColliderHoverEventData eventData) { HandRole role = (HandRole)(eventData.eventCaster.gameObject.GetComponent <ViveColliderEventCaster> ().viveRole.roleValue); eventData.eventCaster.gameObject.transform.Find(highlightObjName).gameObject.SetActive(false); //DeformManager.Instance.IsTouching(role, false); }
public void OnColliderEventHoverEnter(ColliderHoverEventData eventData) { hovers.Add(eventData); bCollidered = true; UpdateMaterialState(); }
public void OnColliderEventHoverEnter(ColliderHoverEventData eventData) { hovering = true; mCaster = eventData.eventCaster as ViveColliderEventCaster; mHand = eventData.eventCaster.transform; handEnteredPosition = mHand.position; ColorSelf(Color.yellow); }
public void OnColliderEventHoverExit(ColliderHoverEventData eventData) { hovering = false; ColorSelf(Color.white); mCaster = null; mHand = null; transform.localPosition = startPosition; buttonDown = false; }
public void OnColliderEventHoverEnter(ColliderHoverEventData eventData) { if (Input.GetAxis("HTC_VIU_UnityAxis3") == 0) { GetComponent <Renderer>().material = colors[0]; Debug.Log("hover enter"); GameObject clone = Instantiate(disc, spawnspot.transform.position, spawnspot.transform.rotation); // spawnedObjects.Add(clone); } }
public void OnColliderEventHoverEnter(ColliderHoverEventData eventData) { if (videoPlaying == 5) { videoPlaying = 0; } videoPlaying++; player.url = "C:\\Users\\Maxime\\Documents\\GitHub\\VR-Music\\Assets\\Video\\Video" + videoPlaying + ".mp4"; }
public void OnColliderEventHoverExit(ColliderHoverEventData eventData) { if (highlight == null) { return; } if (showHighlight) { highlight.SetActive(false); } }
public void OnColliderEventHoverEnter(ColliderHoverEventData eventData) { hovers.Add(eventData); Debug.Log("move in"); //if(int.Parse(this.name.Substring(10, this.name.Length - 10))%2 == 0) if (DownOrUp == 1) { User.transform.position = new Vector3(User.gameObject.transform.position.x, User.gameObject.transform.position.y + 1, User.gameObject.transform.position.z); } else { User.transform.position = new Vector3(User.gameObject.transform.position.x, User.gameObject.transform.position.y - 1, User.gameObject.transform.position.z); } UpdateMaterialState(); }
public void OnColliderEventHoverEnter(ColliderHoverEventData eventData) { m_stayingEventDataSet.Add(eventData); if (m_stayingEventDataSet.Count == 1) { InvokeEnterEvent(eventData); ViveColliderEventCaster caster; if (eventData.TryGetEventCaster(out caster)) { m_stayingTransform = caster.transform; } } InvokeEveryEnterEvent(eventData); }
public void OnColliderEventHoverEnter(ColliderHoverEventData eventData) { //Debug.Log(8 - script.currentTime % 8); if (playMusic) { playMusic = false; audio.Stop(); GetComponentsInChildren <MeshRenderer>()[1].material.color = mat1.color; } else { playMusic = true; audio.PlayDelayed(6 - script.currentTime % 6); StartCoroutine(colorChange(2)); //GetComponentsInChildren<MeshRenderer>()[1].material.color = mat2.color; } }
public void OnColliderEventHoverExit(ColliderHoverEventData eventData) { m_stayingEventDataSet.Remove(eventData); ViveColliderEventCaster caster; if (eventData.TryGetEventCaster(out caster)) { if (m_stayingTransform == caster.transform) { m_stayingTransform = null; } } if (m_stayingEventDataSet.Count == 0) { InvokeExitEvent(eventData); } InvokeEveryExitEvent(eventData); }
public void OnColliderEventHoverExit(ColliderHoverEventData eventData) { hovers.Remove(eventData); UpdateMaterialState(); }
public void OnColliderEventHoverEnter(ColliderHoverEventData eventData) { SetGravityEnabled(!m_gravityEnabled); }
public void OnColliderEventHoverEnter(ColliderHoverEventData eventData) { SetGravityEnabled(!m_gravityEnabled); this.light.intensity = 0; }
public void OnColliderEventHoverExit(ColliderHoverEventData eventData) { GetComponent <Renderer>().material = colors[1]; Debug.Log("hover exitc"); }
public void OnColliderEventHoverExit(ColliderHoverEventData eventData) { OnPointerExit(null); }
public void OnColliderEventHoverEnter(ColliderHoverEventData eventData) { gameController.PlayerCollected(gameObject); }
public void OnColliderEventHoverEnter(ColliderHoverEventData eventData) { inCollider = true; }
public void OnColliderEventHoverExit(ColliderHoverEventData eventData) { inCollider = false; }
public void OnColliderEventHoverEnter(ColliderHoverEventData eventData) { StartCoroutine("AttackCoroutine"); }
public void OnColliderEventHoverEnter(ColliderHoverEventData eventData) { useGravity = !useGravity; SetUseGravityState(useGravity); }