/// <inheritdoc /> public override object ReadJson(JsonReader reader, Type objectType, object existingValue, JsonSerializer serializer) { try { JObject jObject = JObject.Load(reader); var colliderType = jObject["colliderType"].ToObject <string>(); ColliderGeometry colliderGeometry = null; switch (colliderType) { case "sphere": colliderGeometry = new SphereColliderGeometry(); break; case "box": colliderGeometry = new BoxColliderGeometry(); break; default: MREAPI.Logger.LogError($"Failed to deserialize collider geometry. Invalid collider type <{colliderType}>."); break; } serializer.Populate(jObject.CreateReader(), colliderGeometry); return(colliderGeometry); } catch (Exception e) { MREAPI.Logger.LogError($"Failed to create collider geometry from json. Exception: {e.Message}\nStack Trace: {e.StackTrace}"); throw; } }
internal async void OnCreateAsset(CreateAsset payload, Action onCompleteCallback) { var def = payload.Definition; var response = new AssetsLoaded(); var unityAsset = _app.AssetManager.GetById(def.Id)?.Asset; ColliderGeometry colliderGeo = null; AssetSource source = null; ActiveContainers.Add(payload.ContainerId); // create materials if (unityAsset == null && def.Material != null) { unityAsset = UnityEngine.Object.Instantiate(MREAPI.AppsAPI.DefaultMaterial); } // create textures else if (unityAsset == null && def.Texture != null) { var texUri = new Uri(_app.ServerAssetUri, def.Texture.Value.Uri); source = new AssetSource(AssetContainerType.None, texUri.AbsoluteUri); var result = await AssetFetcher <UnityEngine.Texture> .LoadTask(_owner, texUri); // this is a newly loaded texture, so we decide initial settings for the shared asset if (result.ReturnCode == 200) { result.Asset.wrapModeU = def.Texture.Value.WrapModeU ?? TextureWrapMode.Repeat; result.Asset.wrapModeV = def.Texture.Value.WrapModeV ?? TextureWrapMode.Repeat; } unityAsset = result.Asset; source.Version = result.ETag; if (result.FailureMessage != null) { response.FailureMessage = result.FailureMessage; } } // create meshes else if (unityAsset == null && def.Mesh != null) { if (def.Mesh.Value.PrimitiveDefinition != null) { var factory = MREAPI.AppsAPI.PrimitiveFactory; try { unityAsset = factory.CreatePrimitive(def.Mesh.Value.PrimitiveDefinition.Value); colliderGeo = ConvertPrimToCollider(def.Mesh.Value.PrimitiveDefinition.Value, def.Id); } catch (Exception e) { response.FailureMessage = e.Message; MREAPI.Logger.LogError(response.FailureMessage); } } else { response.FailureMessage = $"Cannot create mesh {def.Id} without a primitive definition"; } } // create sounds else if (unityAsset == null && def.Sound != null) { var soundUri = new Uri(_app.ServerAssetUri, def.Sound.Value.Uri); source = new AssetSource(AssetContainerType.None, soundUri.AbsoluteUri); var result = await AssetFetcher <UnityEngine.AudioClip> .LoadTask(_owner, soundUri); unityAsset = result.Asset; source.Version = result.ETag; if (result.FailureMessage != null) { response.FailureMessage = result.FailureMessage; } } // create video streams else if (unityAsset == null && def.VideoStream != null) { if (MREAPI.AppsAPI.VideoPlayerFactory != null) { string videoString; // These youtube "URIs" are not valid URIs because they are case-sensitive. Don't parse, and // deprecate this URL scheme as soon as feasible. if (def.VideoStream.Value.Uri.StartsWith("youtube://")) { videoString = def.VideoStream.Value.Uri; } else { var videoUri = new Uri(_app.ServerAssetUri, def.VideoStream.Value.Uri); videoString = videoUri.AbsoluteUri; } PluginInterfaces.FetchResult result2 = MREAPI.AppsAPI.VideoPlayerFactory.PreloadVideoAsset(videoString); unityAsset = result2.Asset; if (result2.FailureMessage != null) { response.FailureMessage = result2.FailureMessage; } } else { response.FailureMessage = "VideoPlayerFactory not implemented"; } } // create animation data else if (unityAsset == null && def.AnimationData != null) { var animDataCache = ScriptableObject.CreateInstance <AnimationDataCached>(); animDataCache.Tracks = def.AnimationData.Value.Tracks; unityAsset = animDataCache; } _app.AssetManager.Set(def.Id, payload.ContainerId, unityAsset, colliderGeo, source); // verify creation and apply initial patch if (unityAsset != null) { unityAsset.name = def.Name; OnAssetUpdate(new AssetUpdate() { Asset = def }, null); try { response.Assets = new Asset[] { GenerateAssetPatch(unityAsset, def.Id) }; } catch (Exception e) { response.FailureMessage = e.Message; _app.Logger.LogError(response.FailureMessage); } } else { if (response.FailureMessage == null) { response.FailureMessage = $"Not implemented: CreateAsset of new asset type"; } _app.Logger.LogError(response.FailureMessage); } _app.Protocol.Send(new Message() { ReplyToId = payload.MessageId, Payload = response }); onCompleteCallback?.Invoke(); }
private async Task <IList <Asset> > LoadAssetsFromGLTF(AssetSource source, Guid containerId, ColliderType colliderType) { WebRequestLoader loader = null; Stream stream = null; source.ParsedUri = new Uri(_app.ServerAssetUri, source.ParsedUri); var rootUri = URIHelper.GetDirectoryName(source.ParsedUri.AbsoluteUri); var cachedVersion = MREAPI.AppsAPI.AssetCache.SupportsSync ? MREAPI.AppsAPI.AssetCache.GetVersionSync(source.ParsedUri) : await MREAPI.AppsAPI.AssetCache.GetVersion(source.ParsedUri); // Wait asynchronously until the load throttler lets us through. using (var scope = await AssetLoadThrottling.AcquireLoadScope()) { // set up loader loader = new WebRequestLoader(rootUri); if (!string.IsNullOrEmpty(cachedVersion)) { loader.BeforeRequestCallback += (msg) => { if (msg.RequestUri == source.ParsedUri) { msg.Headers.Add("If-None-Match", cachedVersion); } }; } // download root gltf file, check for cache hit try { stream = await loader.LoadStreamAsync(URIHelper.GetFileFromUri(source.ParsedUri)); source.Version = loader.LastResponse.Headers.ETag?.Tag ?? ""; } catch (HttpRequestException) { if (loader.LastResponse.StatusCode == System.Net.HttpStatusCode.NotModified) { source.Version = cachedVersion; } else { throw; } } } IList <Asset> assetDefs = new List <Asset>(30); DeterministicGuids guidGenerator = new DeterministicGuids(UtilMethods.StringToGuid( $"{containerId}:{source.ParsedUri.AbsoluteUri}")); IList <UnityEngine.Object> assets; // fetch assets from glTF stream or cache if (source.Version != cachedVersion) { assets = await LoadGltfFromStream(loader, stream, colliderType); MREAPI.AppsAPI.AssetCache.StoreAssets(source.ParsedUri, assets, source.Version); } else { var assetsEnum = MREAPI.AppsAPI.AssetCache.SupportsSync ? MREAPI.AppsAPI.AssetCache.LeaseAssetsSync(source.ParsedUri) : await MREAPI.AppsAPI.AssetCache.LeaseAssets(source.ParsedUri); assets = assetsEnum.ToList(); } // catalog assets int textureIndex = 0, meshIndex = 0, materialIndex = 0, prefabIndex = 0; foreach (var asset in assets) { var assetDef = GenerateAssetPatch(asset, guidGenerator.Next()); assetDef.Name = asset.name; string internalId = null; if (asset is UnityEngine.Texture) { internalId = $"texture:{textureIndex++}"; } else if (asset is UnityEngine.Mesh) { internalId = $"mesh:{meshIndex++}"; } else if (asset is UnityEngine.Material) { internalId = $"material:{materialIndex++}"; } else if (asset is GameObject) { internalId = $"scene:{prefabIndex++}"; } assetDef.Source = new AssetSource(source.ContainerType, source.ParsedUri.AbsoluteUri, internalId, source.Version); ColliderGeometry colliderGeo = null; if (asset is UnityEngine.Mesh mesh) { colliderGeo = colliderType == ColliderType.Mesh ? (ColliderGeometry) new MeshColliderGeometry() { MeshId = assetDef.Id } : (ColliderGeometry) new BoxColliderGeometry() { Size = (mesh.bounds.size * 0.8f).CreateMWVector3(), Center = mesh.bounds.center.CreateMWVector3() }; } _app.AssetManager.Set(assetDef.Id, containerId, asset, colliderGeo, assetDef.Source); assetDefs.Add(assetDef); } return(assetDefs); }
internal async void OnCreateAsset(CreateAsset payload, Action onCompleteCallback) { var def = payload.Definition; var response = new AssetsLoaded(); var unityAsset = MREAPI.AppsAPI.AssetCache.GetAsset(def.Id); ColliderGeometry colliderGeo = null; // create materials if (unityAsset == null && def.Material != null) { unityAsset = UnityEngine.Object.Instantiate(MREAPI.AppsAPI.DefaultMaterial); } // create textures else if (unityAsset == null && def.Texture != null) { var result = await AssetFetcher <UnityEngine.Texture> .LoadTask(_owner, new Uri(def.Texture.Value.Uri)); unityAsset = result.Asset; if (result.FailureMessage != null) { response.FailureMessage = result.FailureMessage; } } // create meshes else if (unityAsset == null && def.Mesh != null) { if (def.Mesh.Value.PrimitiveDefinition != null) { var factory = MREAPI.AppsAPI.PrimitiveFactory; try { unityAsset = factory.CreatePrimitive(def.Mesh.Value.PrimitiveDefinition.Value); colliderGeo = ConvertPrimToCollider(def.Mesh.Value.PrimitiveDefinition.Value, def.Id); } catch (Exception e) { response.FailureMessage = e.Message; MREAPI.Logger.LogError(response.FailureMessage); } } else { response.FailureMessage = $"Cannot create mesh {def.Id} without a primitive definition"; } } // create sounds else if (unityAsset == null && def.Sound != null) { var result = await AssetFetcher <UnityEngine.AudioClip> .LoadTask(_owner, new Uri(def.Sound.Value.Uri)); unityAsset = result.Asset; if (result.FailureMessage != null) { response.FailureMessage = result.FailureMessage; } } // create video streams else if (unityAsset == null && def.VideoStream != null) { if (MREAPI.AppsAPI.VideoPlayerFactory != null) { PluginInterfaces.FetchResult result2 = MREAPI.AppsAPI.VideoPlayerFactory.PreloadVideoAsset(def.VideoStream.Value.Uri); unityAsset = result2.Asset; if (result2.FailureMessage != null) { response.FailureMessage = result2.FailureMessage; } } else { response.FailureMessage = "VideoPlayerFactory not implemented"; } } MREAPI.AppsAPI.AssetCache.CacheAsset(unityAsset, def.Id, payload.ContainerId, colliderGeometry: colliderGeo); // verify creation and apply initial patch if (unityAsset != null) { unityAsset.name = def.Name; OnAssetUpdate(new AssetUpdate() { Asset = def }, null); try { response.Assets = new Asset[] { GenerateAssetPatch(unityAsset, def.Id) }; } catch (Exception e) { response.FailureMessage = e.Message; _app.Logger.LogError(response.FailureMessage); } } else { if (response.FailureMessage == null) { response.FailureMessage = $"Not implemented: CreateAsset of new asset type"; } _app.Logger.LogError(response.FailureMessage); } _app.Protocol.Send(new Message() { ReplyToId = payload.MessageId, Payload = response }); onCompleteCallback?.Invoke(); }