예제 #1
0
        /// <inheritdoc />
        public override object ReadJson(JsonReader reader, Type objectType, object existingValue, JsonSerializer serializer)
        {
            try
            {
                JObject jObject      = JObject.Load(reader);
                var     colliderType = jObject["colliderType"].ToObject <string>();

                ColliderGeometry colliderGeometry = null;
                switch (colliderType)
                {
                case "sphere":
                    colliderGeometry = new SphereColliderGeometry();
                    break;

                case "box":
                    colliderGeometry = new BoxColliderGeometry();
                    break;

                default:
                    MREAPI.Logger.LogError($"Failed to deserialize collider geometry.  Invalid collider type <{colliderType}>.");
                    break;
                }

                serializer.Populate(jObject.CreateReader(), colliderGeometry);

                return(colliderGeometry);
            }
            catch (Exception e)
            {
                MREAPI.Logger.LogError($"Failed to create collider geometry from json.  Exception: {e.Message}\nStack Trace: {e.StackTrace}");
                throw;
            }
        }
예제 #2
0
        internal async void OnCreateAsset(CreateAsset payload, Action onCompleteCallback)
        {
            var def        = payload.Definition;
            var response   = new AssetsLoaded();
            var unityAsset = _app.AssetManager.GetById(def.Id)?.Asset;
            ColliderGeometry colliderGeo = null;
            AssetSource      source      = null;

            ActiveContainers.Add(payload.ContainerId);

            // create materials
            if (unityAsset == null && def.Material != null)
            {
                unityAsset = UnityEngine.Object.Instantiate(MREAPI.AppsAPI.DefaultMaterial);
            }

            // create textures
            else if (unityAsset == null && def.Texture != null)
            {
                var texUri = new Uri(_app.ServerAssetUri, def.Texture.Value.Uri);
                source = new AssetSource(AssetContainerType.None, texUri.AbsoluteUri);
                var result = await AssetFetcher <UnityEngine.Texture> .LoadTask(_owner, texUri);

                // this is a newly loaded texture, so we decide initial settings for the shared asset
                if (result.ReturnCode == 200)
                {
                    result.Asset.wrapModeU = def.Texture.Value.WrapModeU ?? TextureWrapMode.Repeat;
                    result.Asset.wrapModeV = def.Texture.Value.WrapModeV ?? TextureWrapMode.Repeat;
                }

                unityAsset     = result.Asset;
                source.Version = result.ETag;
                if (result.FailureMessage != null)
                {
                    response.FailureMessage = result.FailureMessage;
                }
            }

            // create meshes
            else if (unityAsset == null && def.Mesh != null)
            {
                if (def.Mesh.Value.PrimitiveDefinition != null)
                {
                    var factory = MREAPI.AppsAPI.PrimitiveFactory;
                    try
                    {
                        unityAsset  = factory.CreatePrimitive(def.Mesh.Value.PrimitiveDefinition.Value);
                        colliderGeo = ConvertPrimToCollider(def.Mesh.Value.PrimitiveDefinition.Value, def.Id);
                    }
                    catch (Exception e)
                    {
                        response.FailureMessage = e.Message;
                        MREAPI.Logger.LogError(response.FailureMessage);
                    }
                }
                else
                {
                    response.FailureMessage = $"Cannot create mesh {def.Id} without a primitive definition";
                }
            }

            // create sounds
            else if (unityAsset == null && def.Sound != null)
            {
                var soundUri = new Uri(_app.ServerAssetUri, def.Sound.Value.Uri);
                source = new AssetSource(AssetContainerType.None, soundUri.AbsoluteUri);
                var result = await AssetFetcher <UnityEngine.AudioClip> .LoadTask(_owner, soundUri);

                unityAsset     = result.Asset;
                source.Version = result.ETag;
                if (result.FailureMessage != null)
                {
                    response.FailureMessage = result.FailureMessage;
                }
            }

            // create video streams
            else if (unityAsset == null && def.VideoStream != null)
            {
                if (MREAPI.AppsAPI.VideoPlayerFactory != null)
                {
                    string videoString;

                    // These youtube "URIs" are not valid URIs because they are case-sensitive. Don't parse, and
                    // deprecate this URL scheme as soon as feasible.
                    if (def.VideoStream.Value.Uri.StartsWith("youtube://"))
                    {
                        videoString = def.VideoStream.Value.Uri;
                    }
                    else
                    {
                        var videoUri = new Uri(_app.ServerAssetUri, def.VideoStream.Value.Uri);
                        videoString = videoUri.AbsoluteUri;
                    }

                    PluginInterfaces.FetchResult result2 = MREAPI.AppsAPI.VideoPlayerFactory.PreloadVideoAsset(videoString);
                    unityAsset = result2.Asset;
                    if (result2.FailureMessage != null)
                    {
                        response.FailureMessage = result2.FailureMessage;
                    }
                }
                else
                {
                    response.FailureMessage = "VideoPlayerFactory not implemented";
                }
            }

            // create animation data
            else if (unityAsset == null && def.AnimationData != null)
            {
                var animDataCache = ScriptableObject.CreateInstance <AnimationDataCached>();
                animDataCache.Tracks = def.AnimationData.Value.Tracks;
                unityAsset           = animDataCache;
            }

            _app.AssetManager.Set(def.Id, payload.ContainerId, unityAsset, colliderGeo, source);

            // verify creation and apply initial patch
            if (unityAsset != null)
            {
                unityAsset.name = def.Name;
                OnAssetUpdate(new AssetUpdate()
                {
                    Asset = def
                }, null);

                try
                {
                    response.Assets = new Asset[] { GenerateAssetPatch(unityAsset, def.Id) };
                }
                catch (Exception e)
                {
                    response.FailureMessage = e.Message;
                    _app.Logger.LogError(response.FailureMessage);
                }
            }
            else
            {
                if (response.FailureMessage == null)
                {
                    response.FailureMessage = $"Not implemented: CreateAsset of new asset type";
                }
                _app.Logger.LogError(response.FailureMessage);
            }

            _app.Protocol.Send(new Message()
            {
                ReplyToId = payload.MessageId,
                Payload   = response
            });

            onCompleteCallback?.Invoke();
        }
예제 #3
0
        private async Task <IList <Asset> > LoadAssetsFromGLTF(AssetSource source, Guid containerId, ColliderType colliderType)
        {
            WebRequestLoader loader = null;
            Stream           stream = null;

            source.ParsedUri = new Uri(_app.ServerAssetUri, source.ParsedUri);
            var rootUri       = URIHelper.GetDirectoryName(source.ParsedUri.AbsoluteUri);
            var cachedVersion = MREAPI.AppsAPI.AssetCache.SupportsSync ?
                                MREAPI.AppsAPI.AssetCache.GetVersionSync(source.ParsedUri) :
                                await MREAPI.AppsAPI.AssetCache.GetVersion(source.ParsedUri);

            // Wait asynchronously until the load throttler lets us through.
            using (var scope = await AssetLoadThrottling.AcquireLoadScope())
            {
                // set up loader
                loader = new WebRequestLoader(rootUri);
                if (!string.IsNullOrEmpty(cachedVersion))
                {
                    loader.BeforeRequestCallback += (msg) =>
                    {
                        if (msg.RequestUri == source.ParsedUri)
                        {
                            msg.Headers.Add("If-None-Match", cachedVersion);
                        }
                    };
                }

                // download root gltf file, check for cache hit
                try
                {
                    stream = await loader.LoadStreamAsync(URIHelper.GetFileFromUri(source.ParsedUri));

                    source.Version = loader.LastResponse.Headers.ETag?.Tag ?? "";
                }
                catch (HttpRequestException)
                {
                    if (loader.LastResponse.StatusCode == System.Net.HttpStatusCode.NotModified)
                    {
                        source.Version = cachedVersion;
                    }
                    else
                    {
                        throw;
                    }
                }
            }

            IList <Asset>      assetDefs     = new List <Asset>(30);
            DeterministicGuids guidGenerator = new DeterministicGuids(UtilMethods.StringToGuid(
                                                                          $"{containerId}:{source.ParsedUri.AbsoluteUri}"));
            IList <UnityEngine.Object> assets;

            // fetch assets from glTF stream or cache
            if (source.Version != cachedVersion)
            {
                assets = await LoadGltfFromStream(loader, stream, colliderType);

                MREAPI.AppsAPI.AssetCache.StoreAssets(source.ParsedUri, assets, source.Version);
            }
            else
            {
                var assetsEnum = MREAPI.AppsAPI.AssetCache.SupportsSync ?
                                 MREAPI.AppsAPI.AssetCache.LeaseAssetsSync(source.ParsedUri) :
                                 await MREAPI.AppsAPI.AssetCache.LeaseAssets(source.ParsedUri);

                assets = assetsEnum.ToList();
            }

            // catalog assets
            int textureIndex = 0, meshIndex = 0, materialIndex = 0, prefabIndex = 0;

            foreach (var asset in assets)
            {
                var assetDef = GenerateAssetPatch(asset, guidGenerator.Next());
                assetDef.Name = asset.name;

                string internalId = null;
                if (asset is UnityEngine.Texture)
                {
                    internalId = $"texture:{textureIndex++}";
                }
                else if (asset is UnityEngine.Mesh)
                {
                    internalId = $"mesh:{meshIndex++}";
                }
                else if (asset is UnityEngine.Material)
                {
                    internalId = $"material:{materialIndex++}";
                }
                else if (asset is GameObject)
                {
                    internalId = $"scene:{prefabIndex++}";
                }
                assetDef.Source = new AssetSource(source.ContainerType, source.ParsedUri.AbsoluteUri, internalId, source.Version);

                ColliderGeometry colliderGeo = null;
                if (asset is UnityEngine.Mesh mesh)
                {
                    colliderGeo = colliderType == ColliderType.Mesh ?
                                  (ColliderGeometry) new MeshColliderGeometry()
                    {
                        MeshId = assetDef.Id
                    } :
                    (ColliderGeometry) new BoxColliderGeometry()
                    {
                        Size   = (mesh.bounds.size * 0.8f).CreateMWVector3(),
                        Center = mesh.bounds.center.CreateMWVector3()
                    };
                }

                _app.AssetManager.Set(assetDef.Id, containerId, asset, colliderGeo, assetDef.Source);
                assetDefs.Add(assetDef);
            }

            return(assetDefs);
        }
예제 #4
0
        internal async void OnCreateAsset(CreateAsset payload, Action onCompleteCallback)
        {
            var def        = payload.Definition;
            var response   = new AssetsLoaded();
            var unityAsset = MREAPI.AppsAPI.AssetCache.GetAsset(def.Id);
            ColliderGeometry colliderGeo = null;

            // create materials
            if (unityAsset == null && def.Material != null)
            {
                unityAsset = UnityEngine.Object.Instantiate(MREAPI.AppsAPI.DefaultMaterial);
            }

            // create textures
            else if (unityAsset == null && def.Texture != null)
            {
                var result = await AssetFetcher <UnityEngine.Texture> .LoadTask(_owner, new Uri(def.Texture.Value.Uri));

                unityAsset = result.Asset;
                if (result.FailureMessage != null)
                {
                    response.FailureMessage = result.FailureMessage;
                }
            }

            // create meshes
            else if (unityAsset == null && def.Mesh != null)
            {
                if (def.Mesh.Value.PrimitiveDefinition != null)
                {
                    var factory = MREAPI.AppsAPI.PrimitiveFactory;
                    try
                    {
                        unityAsset  = factory.CreatePrimitive(def.Mesh.Value.PrimitiveDefinition.Value);
                        colliderGeo = ConvertPrimToCollider(def.Mesh.Value.PrimitiveDefinition.Value, def.Id);
                    }
                    catch (Exception e)
                    {
                        response.FailureMessage = e.Message;
                        MREAPI.Logger.LogError(response.FailureMessage);
                    }
                }
                else
                {
                    response.FailureMessage = $"Cannot create mesh {def.Id} without a primitive definition";
                }
            }

            // create sounds
            else if (unityAsset == null && def.Sound != null)
            {
                var result = await AssetFetcher <UnityEngine.AudioClip> .LoadTask(_owner, new Uri(def.Sound.Value.Uri));

                unityAsset = result.Asset;
                if (result.FailureMessage != null)
                {
                    response.FailureMessage = result.FailureMessage;
                }
            }

            // create video streams
            else if (unityAsset == null && def.VideoStream != null)
            {
                if (MREAPI.AppsAPI.VideoPlayerFactory != null)
                {
                    PluginInterfaces.FetchResult result2 = MREAPI.AppsAPI.VideoPlayerFactory.PreloadVideoAsset(def.VideoStream.Value.Uri);
                    unityAsset = result2.Asset;
                    if (result2.FailureMessage != null)
                    {
                        response.FailureMessage = result2.FailureMessage;
                    }
                }
                else
                {
                    response.FailureMessage = "VideoPlayerFactory not implemented";
                }
            }

            MREAPI.AppsAPI.AssetCache.CacheAsset(unityAsset, def.Id, payload.ContainerId, colliderGeometry: colliderGeo);

            // verify creation and apply initial patch
            if (unityAsset != null)
            {
                unityAsset.name = def.Name;
                OnAssetUpdate(new AssetUpdate()
                {
                    Asset = def
                }, null);

                try
                {
                    response.Assets = new Asset[] { GenerateAssetPatch(unityAsset, def.Id) };
                }
                catch (Exception e)
                {
                    response.FailureMessage = e.Message;
                    _app.Logger.LogError(response.FailureMessage);
                }
            }
            else
            {
                if (response.FailureMessage == null)
                {
                    response.FailureMessage = $"Not implemented: CreateAsset of new asset type";
                }
                _app.Logger.LogError(response.FailureMessage);
            }

            _app.Protocol.Send(new Message()
            {
                ReplyToId = payload.MessageId,
                Payload   = response
            });

            onCompleteCallback?.Invoke();
        }