private void HandleCase22(GameObject player) { //Return From 6 ColliderDeactivator cDeactivator6 = GameObject.Find("Zone6").GetComponent <ColliderDeactivator>(); cDeactivator6.OnExitPlayer(player); }
private void HandleCase17(GameObject player) //Return Zone Colliders { //ReturnFrom1 ColliderDeactivator cDeactivatorZone1 = GameObject.Find("Zone1Intro").GetComponent <ColliderDeactivator>(); cDeactivatorZone1.OnEnterPlayer(player); }
private void HandleCase19(GameObject player) { //ReturnFrom3 ColliderDeactivator cDeactivator3 = GameObject.Find("Zone3").GetComponent <ColliderDeactivator>(); cDeactivator3.OnEnterPlayer(player); }
private void HandleCase15(GameObject player) { // Activate Secret Warrior Zone Colliders ColliderDeactivator cDeactivatorWarriorZone = GameObject.Find("WarriorWeirdZone").GetComponent <ColliderDeactivator>(); cDeactivatorWarriorZone.OnEnterPlayer(player); }
private void HandleCase16(GameObject player) { // Activate Secret Engineer Zone Colliders ColliderDeactivator cDeactivatorEnginZone = GameObject.Find("EnginWeirdZone").GetComponent <ColliderDeactivator>(); cDeactivatorEnginZone.OnEnterPlayer(player); }
private void HandleCase13(GameObject player) { //Activate Zone 6 Colliders ColliderDeactivator cDeactivator6 = GameObject.Find("Zone6").GetComponent <ColliderDeactivator>(); cDeactivator6.OnEnterPlayer(player); }
private void HandleCase14(GameObject player) { //Activate Secret Mage Zone Colliders ColliderDeactivator cDeactivatorMageZone = GameObject.Find("MageWeirdZone").GetComponent <ColliderDeactivator>(); cDeactivatorMageZone.OnEnterPlayer(player); }
private void HandleCase9(GameObject player) { //Activate Zone 2 Colliders ColliderDeactivator cDeactivatorZone2 = GameObject.Find("Zone2").GetComponent <ColliderDeactivator>(); cDeactivatorZone2.OnEnterPlayer(player); }
// Scene 5 Deactivators private void HandleCase8(GameObject player) { ColliderDeactivator cDeactivatorZone2 = GameObject.Find("Zone1Intro").GetComponent <ColliderDeactivator>(); cDeactivatorZone2.OnEnterPlayer(player); //Activate Zone 1 Colliders }
private void HandleCase12(GameObject player) { //Activate Zone 5 Colliders ColliderDeactivator cDeactivator5 = GameObject.Find("Zone5").GetComponent <ColliderDeactivator>(); cDeactivator5.OnEnterPlayer(player); ColliderDeactivator cDeactivator5Engin = GameObject.Find("Zone5Engin").GetComponent <ColliderDeactivator>(); cDeactivator5Engin.OnEnterPlayer(player); }
private void DeactivateOriginColliders(GameObject player) { if (GameObject.Find(groveStreet)) { GameObject origin = GameObject.Find(groveStreet); if (origin.GetComponent <ColliderDeactivator>()) { ColliderDeactivator cDeactivator = origin.GetComponent <ColliderDeactivator>(); cDeactivator.OnExitPlayer(player); } } }
private void HandleCase26(GameObject player) { GameObject firstDeactivator = GameObject.Find("eFirstZoneActivator"); ColliderDeactivator cDeactivator1 = firstDeactivator.GetComponent <ColliderDeactivator>(); cDeactivator1.OnExitPlayer(player); GameObject secondDeactivator = GameObject.Find("eSecondZoneActivator"); ColliderDeactivator cDeactivator2 = secondDeactivator.GetComponent <ColliderDeactivator>(); cDeactivator1.OnExitPlayer(player); }
private void HandleCase4(GameObject player) { GameObject eSecretBlocker = GameObject.Find("ParedMetalZonaSecretEngin"); if (eSecretBlocker) { Destroy(eSecretBlocker); } ColliderDeactivator cDeactivatorZone1 = GameObject.Find("Zone1Intro").GetComponent <ColliderDeactivator>(); cDeactivatorZone1.OnExitPlayer(player); }
private void ActivateDestinyColliders(GameObject player) { GameObject destination = GameObject.Find(placeToGo); if (destination) { if (destination.GetComponent <ColliderDeactivator>()) { ColliderDeactivator cDeactivator = destination.GetComponent <ColliderDeactivator>(); cDeactivator.OnEnterPlayer(player); } } }
private void HandleCase2(GameObject player) { GameObject magePathBlocker = GameObject.Find("ParedMetalZonaSecretMage"); if (magePathBlocker) { Destroy(magePathBlocker); } ColliderDeactivator cDeactivatorZone1 = GameObject.Find("Zone1Intro").GetComponent <ColliderDeactivator>(); cDeactivatorZone1.OnExitPlayer(player); Debug.LogError("Must Implement ExitPlayer Zone 1"); }