public YAMLNode ExportYAML(IExportContainer container) { #warning TODO: values acording to read version (current 2017.3.0f3) YAMLMappingNode node = new YAMLMappingNode(); node.AddSerializedVersion(GetSerializedVersion(container.Version)); node.Add("m_RootX", RootX.ExportYAML(container)); node.Add("m_Skeleton", Skeleton.ExportYAML(container)); node.Add("m_SkeletonPose", SkeletonPose.ExportYAML(container)); node.Add("m_LeftHand", LeftHand.ExportYAML(container)); node.Add("m_RightHand", RightHand.ExportYAML(container)); node.Add("m_Handles", Handles.ExportYAML(container)); node.Add("m_ColliderArray", ColliderArray.ExportYAML(container)); node.Add("m_HumanBoneIndex", HumanBoneIndex.ExportYAML(true)); node.Add("m_HumanBoneMass", HumanBoneMass.ExportYAML()); node.Add("m_ColliderIndex", ColliderIndex.ExportYAML(true)); node.Add("m_Scale", Scale); node.Add("m_ArmTwist", ArmTwist); node.Add("m_ForeArmTwist", ForeArmTwist); node.Add("m_UpperLegTwist", UpperLegTwist); node.Add("m_LegTwist", LegTwist); node.Add("m_ArmStretch", ArmStretch); node.Add("m_LegStretch", LegStretch); node.Add("m_FeetSpacing", FeetSpacing); node.Add("m_HasLeftHand", HasLeftHand); node.Add("m_HasRightHand", HasRightHand); node.Add("m_HasTDoF", HasTDoF); return(node); }
public YAMLNode ExportYAML() { YAMLMappingNode node = new YAMLMappingNode(); node.AddSerializedVersion(SerializedVersion); node.Add("m_RootX", RootX.ExportYAML()); node.Add("m_Skeleton", Skeleton.ExportYAML()); node.Add("m_SkeletonPose", SkeletonPose.ExportYAML()); node.Add("m_LeftHand", LeftHand.ExportYAML()); node.Add("m_RightHand", RightHand.ExportYAML()); node.Add("m_Handles", Handles.ExportYAML()); node.Add("m_ColliderArray", ColliderArray.ExportYAML()); node.Add("m_HumanBoneIndex", HumanBoneIndex.ExportYAML(true)); node.Add("m_HumanBoneMass", HumanBoneMass.ExportYAML()); node.Add("m_ColliderIndex", ColliderIndex.ExportYAML(true)); node.Add("m_Scale", Scale); node.Add("m_ArmTwist", ArmTwist); node.Add("m_ForeArmTwist", ForeArmTwist); node.Add("m_UpperLegTwist", UpperLegTwist); node.Add("m_LegTwist", LegTwist); node.Add("m_ArmStretch", ArmStretch); node.Add("m_LegStretch", LegStretch); node.Add("m_FeetSpacing", FeetSpacing); node.Add("m_HasLeftHand", HasLeftHand); node.Add("m_HasRightHand", HasRightHand); node.Add("m_HasTDoF", HasTDoF); return(node); }