public void Should_ComputeRating_ForStandardInput() { //arrange IMatrixProvider matrixProvider = A.Fake <IMatrixProvider>(); IValidatorService validatorService = A.Fake <IValidatorService>(); IColleyMatrixService colleyMatrixService = new ColleyMatrixService(matrixProvider, validatorService); //act IEnumerable <double> solvedVector = colleyMatrixService.Solve(); //assert A.CallTo(() => matrixProvider.LowerUpperFactorizeAndSolve(null)).WithAnyArguments().MustHaveHappened(); }
public void Should_ComputeColleyRating_ForStandardInput() { //arrange double wins = 0; double losses = 1; double expectedOutput = 0.5; IMatrixProvider matrixProvider = A.Fake <IMatrixProvider>(); IValidatorService validatorService = A.Fake <IValidatorService>(); IColleyMatrixService colleyMatrixService = new ColleyMatrixService(matrixProvider, validatorService); //act double actualOutput = colleyMatrixService.ComputeColleyRating(wins, losses); //assert actualOutput.Should().Be(expectedOutput); }
public void Should_SimluateGame_ForStandardInput() { //arrange int dimensions = 2; int winnerId = 0; int loserId = 1; IMatrixProvider matrixProvider = A.Fake <IMatrixProvider>(); IValidatorService validatorService = A.Fake <IValidatorService>(); A.CallTo(() => matrixProvider.GetDimensions()).Returns(dimensions); IColleyMatrixService colleyMatrixService = new ColleyMatrixService(matrixProvider, validatorService); //act colleyMatrixService.SimulateGame(winnerId, loserId); //assert A.CallTo(() => validatorService.ValidateTeam(winnerId)).MustHaveHappened(); A.CallTo(() => validatorService.ValidateTeam(loserId)).MustHaveHappened(); }