public override void ApplyDevilDeal() { CollectionItemSpawner collectionItemSpawner = FindObjectOfType <CollectionItemSpawner>(); collectionItemSpawner.NumberOfItemsToGoal += ToAdd; collectionItemSpawner.UpdateText(); }
void Awake() { Time.timeScale = TimeScale; ScoreController = FindObjectOfType <ScoreController>(); SceneController = FindObjectOfType <SceneController>(); LifeManager = FindObjectOfType <LifeManager>(); Physics.gravity = new Vector3(0, gravityYaxis, 0); if (FindObjectOfType <TutorialManager>() != null) { TutorialManager = FindObjectOfType <TutorialManager>(); CollectionItemSpawner = FindObjectOfType <CollectionItemSpawner>(); _tutorialLevel = true; } else { _tutorialLevel = false; } //test //meshRender = flameMeshShader.GetComponent<MeshRenderer>(); }
// Start is called before the first frame update void Start() { CollectionItemSpawner = GameObject.Find("SceneController").GetComponent <CollectionItemSpawner>(); StartCoroutine(DestroyAfterSeconds()); Instantiate(particles, gameObject.transform.position, Quaternion.identity); }