public void AddCard(string cardId) { var entityDef = DefLoader.Get().GetEntityDef(cardId); if (entityDef == null) { Logger.AppendLine($"DeckTileHolder.Update - entityDef is null for cardId:{cardId}"); return; } TileWrapper tile; if (_tileDict.TryGetValue(cardId, out tile)) { Logger.AppendLine($"DeckTileHolder.Update - Already have '{cardId}', increasing count"); tile.Count++; CollectionDeckSlot deckSlot = new CollectionDeckSlot { CardID = cardId, Count = tile.Count, Index = 0, OnSlotEmptied = slot => { }, //Premium = CardFlair.DEFAULT_PREMIUM_TYPE }; tile.Tile.SetSlot(deckSlot, false); } else // Brand new card { Logger.AppendLine($"DeckTileHolder.Update - Dont have '{cardId}' so creating"); var tileWrapper = CreateTileWrapper(cardId, 1, _tileDict.Count); _tiles.Add(tileWrapper); _tileDict.Add(cardId, tileWrapper); } var pos = _holderGameObject.transform.position; Logger.AppendLine($"_holderGameObject x:{pos.x} y:{pos.y} z:{pos.z}"); }
public static TileWrapper CreateTileWrapper(string cardId, int count, GameObject holderGameObject, int position) { var newTileObj = new GameObject("MyDeckTileVisual"); var newTileVisual = newTileObj.AddComponent <DeckTrayDeckTileVisual>(); Logger.AppendLine("Creating card based on new instance"); newTileVisual.MarkAsUsed(); newTileVisual.Show(); CollectionDeckSlot deckSlot = new CollectionDeckSlot { CardID = cardId, Count = count, Index = 0, OnSlotEmptied = slot => { }, Premium = TAG_PREMIUM.GOLDEN }; newTileVisual.SetSlot(deckSlot, false); newTileObj.transform.SetParent(holderGameObject.transform); newTileObj.transform.localScale = new Vector3(Scale, Scale, Scale); newTileObj.transform.localPosition = new Vector3(0f, 0f, position * HeightDistance); var tileWrapper = new TileWrapper { Tile = newTileVisual, Count = count }; return(tileWrapper); }
public void CopyFrom(CollectionDeckSlot otherSlot) { this.Index = otherSlot.Index; this.Count = otherSlot.Count; this.CardID = otherSlot.CardID; this.Premium = otherSlot.Premium; this.Owned = otherSlot.Owned; }
public void CopyFrom(CollectionDeck otherDeck) { this.ID = otherDeck.ID; this.Type = otherDeck.Type; this.m_name = otherDeck.m_name; this.HeroCardID = otherDeck.HeroCardID; this.HeroCardFlair = otherDeck.HeroCardFlair; this.HeroOverridden = otherDeck.HeroOverridden; this.CardBackID = otherDeck.CardBackID; this.CardBackOverridden = otherDeck.CardBackOverridden; this.IsTourneyValid = otherDeck.IsTourneyValid; this.SeasonId = otherDeck.SeasonId; this.m_slots.Clear(); for (int i = 0; i < otherDeck.GetSlotCount(); i++) { CollectionDeckSlot slotByIndex = otherDeck.GetSlotByIndex(i); CollectionDeckSlot item = new CollectionDeckSlot(); item.CopyFrom(slotByIndex); this.m_slots.Add(item); } }
public static TileWrapper CreateTileWrapper(string cardId, int count, GameObject holderGameObject, int position) { var newTileObj = new GameObject("MyDeckTileVisual"); var newTileVisual = newTileObj.AddComponent<DeckTrayDeckTileVisual>(); Logger.AppendLine("Creating card based on new instance"); newTileVisual.MarkAsUsed(); newTileVisual.Show(); CollectionDeckSlot deckSlot = new CollectionDeckSlot { CardID = cardId, Count = count, Index = 0, OnSlotEmptied = slot => { }, Premium = TAG_PREMIUM.GOLDEN }; newTileVisual.SetSlot(deckSlot, false); newTileObj.transform.SetParent(holderGameObject.transform); newTileObj.transform.localScale = new Vector3(Scale, Scale, Scale); newTileObj.transform.localPosition = new Vector3(0f, 0f, position * HeightDistance); var tileWrapper = new TileWrapper { Tile = newTileVisual, Count = count }; return tileWrapper; }
public bool AddCard(string cardID, TAG_PREMIUM premium) { if (!this.CanInsertCard(cardID, premium)) { return(false); } bool owned = this.CanAddOwnedCard(cardID, premium); CollectionDeckSlot slot = this.FindSlotByCardIdPremiumAndOwned(cardID, premium, owned); if (slot != null) { slot.Count++; return(true); } slot = new CollectionDeckSlot { CardID = cardID, Count = 1, Premium = premium, Owned = owned }; this.InsertSlotByDefaultSort(slot); return(true); }
public void SetSlot(CollectionDeckSlot slot) { this.m_slot = slot; }
private Network.CardUserData CardUserDataFromSlot(CollectionDeckSlot deckSlot, bool deleted) { return(new Network.CardUserData { DbId = GameUtils.TranslateCardIdToDbId(deckSlot.CardID), Count = !deleted ? deckSlot.Count : 0, Premium = deckSlot.Premium }); }
public void SetSlot(CollectionDeckSlot s, bool useSliderAnimations) { this.m_slot = s; this.m_useSliderAnimations = useSliderAnimations; this.SetUpActor(); }